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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

About

Flock XR - Creative coding in 3D

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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flock

Flock XR - Creative coding in 3D
A project from: Flip Computing.

Our prototype 3D block-based programming language is currently a proof of concept and is under development. Lots of features need more work and may change! We're looking for funding to continue with the work - let us know if you can help or have suggestions.

Flock XR has been designed as a bridge between Scratch and professional 3D tools, such as Babylon JS, UEFN, Unity and Godot. Flock XR builds on our experience working in schools and clubs to create engaging resources for young people to use and personalise. We are looking for funding to take Flock XR further so please get in touch if you can help.

Flock XR is based on Blockly, the Babylon JS library and the Havok physics engine. It uses CC0 3D assets from Quaternius and Kenney.nl as well as our own assets created in Blender.

Development info

Prerequisites

  • Node.js (version 18 or higher)
  • Git

Dev set up

  • Fork the repo on GitHub
  • Clone your fork to your local machine: git clone git@github.com:YOUR_USERNAME/flockupdate.git
  • Navigate to the project: cd flockupdate
  • Install dependencies: npm install

Contributing

  • Create a feature branch: git checkout -b your-feature-name
  • Make your changes
  • Push to your fork: git push origin your-feature-name
  • Create a Pull Request on GitHub

Run locally

npm run dev

You should see it here: http://localhost:5173/

Run tests

You can find the tests in the codebase here: tests/tests.html

With your npm server running go to: http://localhost:5173/tests/tests.html

Select the tests you want to run from the dropdown and 'Run Tests'.

You should see the tests run.

Project Structure

This is a Vite-based project using:

  • Blockly for visual programming blocks
  • Babylon.js for 3D rendering
  • Havok physics engine
  • Mocha & Chai for testing

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Flock XR - Creative coding in 3D

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