Rust, real-time audio, electronics, and C# game tooling. Mostly things I needed and couldn't find. The short versions are below, ordered by how far along each one is; the long ones live at fobiat.dev.
Two halves of the same problem, and the one thing here you can install today.
s&box borrows GameObject and Component from Unity and then diverges nearly
everywhere else, so a coding agent writes MonoBehaviour and void Update()
into a Source 2 project and nothing warns you. The skill is 17 reference
files that teach an agent the real API, every entry traceable to engine source
at a named version. The MCP server is 18 tools that ask the running editor
what is actually true, for the afternoons where you edit a file and the engine
never notices.
Released on
sbox.game as
fobiat.sbox_mcp_server, or clone
the repo. Written up at
fobiat.dev.
MIT, engine 26.08.05.
A scarcity-driven city roleplay gamemode for S&box, rebuilt from scratch in C# on Source 2, against a live editor from the first commit. The Garry's Mod original survives as a behavioural reference only: its gameplay values are canon, its implementation is not. The most active thing here day to day.
The repo stays private while the framework takes shape, but the design docs, wireframes, and hosting guides are already public at fobiat.dev/applejack.
Git-native workstation snapshots for Linux and macOS: rebuild your machine from a commit. Rivet records the packages you installed on purpose and the config you approve, not a disk image. Restores work across distro families, and secrets stay out unless you explicitly vault them.
Not out yet, but close: container tests across Arch, Debian, Ubuntu and Fedora, plus a mutation-tested roundtrip suite. The site and docs are already live at fobiat.dev/rivet, and that's where the release will land.
Rust, MIT OR Apache-2.0.
This domain, and the identity above. An Astro landing page on Cloudflare
Workers, mounting five other projects' sites underneath it at their own
paths, plus a devlog written up as things ship. The banner at the top of
this file is generated by scripts/brand.mjs over there and copied into
assets/ here.
Source is public; the blog is a separate, currently private repo.
| Project | What it is |
|---|---|
| openBPM | Tap-tempo BPM counter and beatmatch assistant for vinyl DJing on an ESP32: booth-legible digits, pitch %, and a drift timer so you know how long before your decks fall apart. Source is public. |
| openDVS | An open Digital Vinyl System: a clean-room no_std timecode engine in Rust, a freely pressable timecode vinyl format, and open hardware that doubles as a USB audio interface. Private while the format settles. |
| Ohmic Labs | A modular handheld instrument platform on one ESP32 + OLED + encoder core: a PT100 RTD simulator first, a 4-20 mA loop calibrator next. |
| rivet-workstation | An AI-first workstation: ws up turns a YAML file into a running project workspace (terminals, services, logs, AI assistant panes), owned by a daemon and restorable onto a fresh machine via Rivet. Rust, private, and the quietest of these right now. |
| k3s-homelab | The home cluster: k3s and Flux, deployed from GitHub Actions. Stable infrastructure rather than active development. |




