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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

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9 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

About

A backend framework for building fast and flexible APIs rapidly.

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Andromeda

Andromeda is a backend framework for Rust, to simplify the development of the kinds of basic API services that we developers have to build so often.

Motivation

If you've ever built an API before, the kinds of things you're doing are usually pretty similar: connect to a database, make some get_all queries, some get_some queries, add authentication somehow, add some deletes, some updates, some add_ones, expose it all through a server, and it's done. The logic behind all that might be doing AI sentiment analysis with self-training twelve-dimensional trans-temporal hypermodels, but the API layer is pretty darn predictable.

So, Andromeda was born! The idea is this: you, as a developer, should be able to declare the types you want to have in your database (e.g. User), and then say what kinds of queries you want to be accessible on that type (e.g. get_one, get_some, add_one, etc.), and it should just work. This might sound pretty familiar if you've used something like Strapi before, and Andromeda is kind of like a non-GUI version of Strapi, with inbuilt support for powerful authentication without having to define a million special functions. When a user is authenticated, your resolvers get a little object that tells you about them, and you can do whatever you want with that --- wave them through, vehemently deny access, etc.

When we were building this, we realised that most APIs follow a pretty common pattern. GraphQL kind of got this in their schema of queries, mutations, and subscriptions, but we've taken that further to define the explicit types of queries, mutations, and subscriptions that are used in today's apps. But, if you want to do something a bit more unique in your app, you can easily define a custom resolver for it!

Oh, and aren't we all a bit fed up with having to spin up Docker instances of MongoDB on our local machines? Andromeda uses SQLite automatically in development, and comes with batteries installed. Going to production? Automatic migration to any supported database. 😎

Last thing: it's Rust. It's fast. Happy?

Project Status

Andromeda is currently in the early stages of development and testing, with a v0.1.0 release expected hopefully before the end of 2022! It'll probably be riddled with bugs and be absurdly unergonomic, but, after a few versions, we should have sorted ourselves out! If you think Andromeda sounds like it would be useful for you, check out out contributing guide to see where you might be able to help out! Every little bit helps us deliver a higher-quality library faster!

License

See LICENSE.

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A backend framework for building fast and flexible APIs rapidly.

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