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Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

Resources

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

Resources

Stars

0 stars

Watchers

0 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Interplanetary Function Interface (IPFI)

⚠ IPFI is currently in early beta, and some features may change as we round things off! The library is usable, but there may be a few issues.

IPFI is a Rust-based remote procedure call system to allow programs running over the wackiest interfaces under the sun to effectively talk to each other and get stuff done collaboratively. It was designed for a build server for a Rust web framework that needs to work with code from potentially any programming language, but provides an effective interface for everything from one-byte-at-a-time communication of complex types between programming languages to production-grade servers.

IPFI provides a few things:

  • Transfer of arbitrary data without any attention to shared memory, serializing and deserializing data over the wire
  • Management of callbacks on both sides of an interface, allowing dead-simple procedure calls between programs
  • Full support for streaming procedure data
  • Full asynchronicity and thread-safety, letting you send and receive multiple message simultaneously
  • A strong attention to security and concurrent performance with multiple layers of DoS prevention mechanisms built-in
  • A minimal code footprint with feature flags and very few dependencies

Our core feature is the wire, which can be literally whatever you want. IPFI communicates using byte arrays fed one byte at a time into some arbitrary source. If you can pass full arrays through stdio, that's great! If you're limited to sending one byte at a time through Morse code, no problem, IPFI can handle that. This restriction was introduced because IPFI was originally intended to work in WebAssembly, where the only native types are integers, and there is no concept of arrays at the function boundary (not without proposals that were not yet standardized when it was conceived of, that is).

Can IPFI do X?

If it's not in the above list, probably not. IPFI is designed to be incredibly simple, fast, and easy to reason about. If you need to plug two programs into each other get them to talk to each other, you've already got a complicated-enough system to not want to worry about some extra weird interface program. Having to use platform-dependent IPC message queues and shaky FFI is not ideal at all, and IPFI is trivial to reason about: you send something, it gets copied, you ask for a procedure to run, it runs on the platform that defined it. Better still, IPFI automatically handles what happens if the connection between two systems blows up: all the handles you were using to wait for responses will cleanly terminate, and any left-over internal messages will be cleaned up. This allows you to have one interface that can connect to many other programs, each with their own wire. Unsurprisingly, this can be used to create a server system, that, in our testing, is significantly faster than gRPC! (See preliminary benchmarks, which are probably riddled with errors, here.)

Is IPFI a transport protocol?

No! IPFI is technically an application-layer protocol, meaning it operates at about the same level as HTTP, but it's unique in that it works with anything that can be read from and written to. That means you can run IPFI over TCP, HTTP, carrier pigeon (literally), or anything else you can conceive of. As long as you have some underlying transport that can guarantee that the bytes IPFI sends will get to the other end, and in the correct order, IPFI will do literally everything else required to implement very complex streaming RPC systems. In future, we will introduce support for native multiplexing, making IPFI suitable for protocols like QUIC (which powers HTTP/3): the groundwork for this has already been laid, and it's now a matter of altering only a few more sections of the codebase.

Oh, and stay tuned for an example of using IPFI to communicate between two systems using literally Morse code!

License

See LICENSE.

About

The interplanetary function interface: a fast RPC library that makes sense.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Used by

Contributors

Languages