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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - fug0/client-server-unix: This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake. · GitHub
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Client-Server App

How to Install and Run the Project

Open console (Bash, CMD, PowerShell etc.) in project's directory and type:

$ cmake .
$ cmake --build .

After successful builing you should open terminal windows in 'server' directory and type following (<port> - is desired server's listening socket port number):

./server <port>

And now you can run the client by opening another one terminal in 'client' directory and typing following (<addr> - is host's IPv4 address you are connecting to, <port> - its port number):

./client <addr> <port>

How to Use the Project

On the client side you can input a string and if it contains only numbers and is less than 64 characters, then string will be sorted descending, all even number will be replaced with characters 'KB' and sum of remaining numbers will be sended to server. On the server side this message will be received and if the number has more than 2 digits and multiple of 32, then it will be printed to the console.

About

This project is implementation of command-line client/server application. Main features: sockets, TCP/IP, POSIX API, CMake.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

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