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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

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RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

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RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

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RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

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RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

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RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

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RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

About

RunClientScript/RunServerScript data "packer"

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Buffer

RunClientScript/RunServerScript data "packer" for FOnline scripts. Partially based on Serializator (TLA scripts) and BufferManager (FOnline engine). Created for storing data of various types (ints, string, arrays, etc.) into single variable.

BufferLazy

Buffer addon for sending data bigger than __FloodSize between server and client

Requirements

BufferLazy requires additional functions provided by .dll file (see buffer_lazy.cpp)

  • [SERVER] Critter::RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );
  • [CLIENT] RunLocalScript( string& function, int p0, int p1, int p2, string@ p3, int[]@ p4 );

Works in similiar way as SDK Run*Script() functions; difference is, that request is not sent anywhere, but works on currently used AngelScript engine.

  • [SHARED] IsLocalScript( string& function );

Checks if given function exists and can be used by RunLocalScript()

About

RunClientScript/RunServerScript data "packer"

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