This is a grab-bag of Robert Penner's easing equations, most of the code from glsl-easings. Pull requests for optimizations are welcome.
Full list of eases:
import{backInOut}from'@gamestdio/easing';import{backIn}from'@gamestdio/easing';import{backOut}from'@gamestdio/easing';import{bounceInOut}from'@gamestdio/easing';import{bounceIn}from'@gamestdio/easing';import{bounceOut}from'@gamestdio/easing';import{circInOut}from'@gamestdio/easing';import{circIn}from'@gamestdio/easing';import{circOut}from'@gamestdio/easing';import{cubicInOut}from'@gamestdio/easing';import{cubicIn}from'@gamestdio/easing';import{cubicOut}from'@gamestdio/easing';import{elasticInOut}from'@gamestdio/easing';import{elasticIn}from'@gamestdio/easing';import{elasticOut}from'@gamestdio/easing';import{expoInOut}from'@gamestdio/easing';import{expoIn}from'@gamestdio/easing';import{expoOut}from'@gamestdio/easing';import{linear}from'@gamestdio/easing';import{quadInOut}from'@gamestdio/easing';import{quadIn}from'@gamestdio/easing';import{quadOut}from'@gamestdio/easing';import{quartInOut}from'@gamestdio/easing';import{quartIn}from'@gamestdio/easing';import{quartOut}from'@gamestdio/easing';import{quintInOut}from'@gamestdio/easing';import{quintIn}from'@gamestdio/easing';import{quintOut}from'@gamestdio/easing';import{sineInOut}from'@gamestdio/easing';import{sineIn}from'@gamestdio/easing';import{sineOut}from'@gamestdio/easing';All easing functions only remap a time value, and all have the same signature.
Where t is typically a value between 0 and 1, and it returns a new float that has been eased.
MIT, see LICENSE.md for details.
