Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Investigate memory leaks in Cloudflare #19475

Description

@JPeer264

Description

There are quite some memory leaks in Cloudflare. One of the biggest one is that the CloudflareClient can't be garbage collected and stays in memory forever, this is actually working as expected, as usually we only have one client and it is usually never removed.

In Cloudflare Workers we actually don't know how long isolates live. So when a lot of requests come in rather fast the request is actually done, but the client is still active, which takes some memory - this could lead to OOM of the worker, as it is limited currently to 128MB per worker.

Possible solution

We don't know how long an isolate will live, but we do now how long a request takes (as we can hook into all waitUntil). As an isolate can't be reused it is guaranteed that a new request will spawn a new isolate and therefore a new client. Since we spawn a new client per request and a request is not reused, we do have a lot of stale clients. With that it is safe to assume that we can mark an client as "disposed" so it can be garbage collected.

Repro

https://github.com/JPeer264/temp-cloudflare-leak

There is a reproduction showing the memory leak over time. There is also an experimental fix applied, which disposes clients.

Activity

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