feat(replay): Bump limit for minReplayDuration - #18190

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chargome merged 6 commits into
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cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
@chargome

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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@chargome

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
@chargome

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

Copy link
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Member

Choose a reason for hiding this comment

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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@chargome

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
@chargome

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

Copy link
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Choose a reason for hiding this comment

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
@chargome

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

Copy link
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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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@chargome

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
@chargome

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MemberAuthor

@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

Copy link
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Member

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

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@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

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@chargome

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

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github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Successfully merging this pull request may close these issues.

Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

feat(replay): Bump limit for minReplayDuration - #18190

Merged
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration
Nov 13, 2025
Merged

feat(replay): Bump limit for minReplayDuration#18190
chargome merged 6 commits into
developfrom
cg-replay-bump-min-duration

Conversation

@chargome

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With this PR users can set their min replay duration to max 50s, previously this was capped at 15s.

We cannot bump this value further as this would lead to dropping buffered replays (we keep max. 60s in-memory at this point)

closes#18109

@chargomechargome self-assigned this Nov 12, 2025
@chargome
chargome requested a review from a team as a code ownerNovember 12, 2025 16:29
chargomeand others added 2 commits November 12, 2025 17:33
…DurationLimit/init.js
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
…DurationLimit/test.ts
Co-authored-by: Andrei <168741329+andreiborza@users.noreply.github.com>
@chargome

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

@billyvg

billyvg commented Nov 13, 2025

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@billyvg just wondering, would we not also drop buffered replays here since they can be anywhere from 0-60s?

Yeah i think we just have to strongly warn users about this if we are going to add it.

Though looking at [the code]... it seems like we only consider the session start to current flush time as the "duration" - I can't recall if, while in buffer mode, we mutate the session.start time at allwe do


/*
The max. allowed value that the minReplayDuration can be set to.
This needs to be below 60s, so we don't unintentionally drop buffered replays that are longer than 60s.

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Choose a reason for hiding this comment

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We should add the comment in the replay options type so that it's visible to users. We should also be clear that this can drop onError-sampled replays

@github-actions

github-actionsBot commented Nov 13, 2025

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node-overhead report 🧳

Note: This is a synthetic benchmark with a minimal express app and does not necessarily reflect the real-world performance impact in an application.

ScenarioRequests/s% of BaselinePrev. Requests/sChange %
GET Baseline10,765-8,786+23%
GET With Sentry1,58615%1,357+17%
GET With Sentry (error only)7,31268%6,118+20%
POST Baseline1,137-1,190-4%
POST With Sentry52146%524-1%
POST With Sentry (error only)99788%1,049-5%
MYSQL Baseline3,838-3,304+16%
MYSQL With Sentry46412%450+3%
MYSQL With Sentry (error only)3,16883%2,716+17%

View base workflow run

@chargome
chargome merged commit 7efb1d2 into developNov 13, 2025
193 checks passed
@chargome
chargome deleted the cg-replay-bump-min-duration branch November 13, 2025 10:35
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Successfully merging this pull request may close these issues.

Allow minReplayDuration to be longer than just 15 seconds

3 participants

@chargome@billyvg@andreiborza