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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

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136 Commits

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NameName
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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

136 Commits

Folders and files

NameName
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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

136 Commits

Folders and files

NameName
Last commit message
Last commit date

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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

136 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

136 Commits

Folders and files

NameName
Last commit message
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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

136 Commits

Folders and files

NameName
Last commit message
Last commit date

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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

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Resources

Stars

22 stars

Watchers

4 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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HaloSharp

The purpose of this project is to create a dead simple C# wrapper for the official Halo® Game Data API (developer.haloapi.com).

HaloSharp attempts to fully support all available official endpoints.

Features

  • All available games (Halo 5, Halo 5: Forge, Halo Wars 2).
  • Query builders for all endpoints.
  • Request rate limiter.
  • Response caching.

Usage

  1. Create an instance of HaloClient. Provide your SubscriptionKey at a minimum, optionally include a RateLimit and CacheDuration(s).
  2. Call the StartSession method.
  3. Call the .Query<TResult>() method and pass in a prepackaged Query object.
Sample
var product = new Product
{
SubscriptionKey = "00000000000000000000000000000000",
RateLimit = new RateLimit
{
RequestCount = 200,
TimeSpan = new TimeSpan(0, 0, 0, 10),
Timeout = new TimeSpan(0, 0, 0, 10)
}
};
var cacheSettings = new CacheSettings
{
CacheDuration = new TimeSpan(0, 1, 0, 0)
};
var haloClient = new HaloClient(product, cacheSettings);
using (var session = haloClient.StartSession())
{
var halo5MatchHistory = new Query.Halo5.Stats.GetMatchHistory("Furiousn00b");
var halo5MatchSet = await session.Query(halo5MatchHistory);
foreach (var result in halo5MatchSet.Results)
{
System.Console.WriteLine($"H5: MatchId: {result.Id.MatchId}");
}
var haloWars2MatchHistory = new Query.HaloWars2.Stats.GetMatchHistory("Furiousn00b");
var haloWars2MatchSet = await session.Query(haloWars2MatchHistory);
foreach (var result in haloWars2MatchSet.Results)
{
System.Console.WriteLine($"HW2: MatchId: {match.MatchId}");
}
}

NuGet

A Nuget package is available at www.nuget.org/packages/HaloSharp

PM> Install-Package HaloSharp

Notes

  • The Halo® Game Data API is still in a Beta period. Breaking changes are to be expected.
  • Pull requests are welcome.
  • If you see something or think something could be done better, shout out. I'm all ears.
  • Review the HaloSharp.Test project for examples on each of the different endpoints and their usages.
  • You'll need to provide your own API Key to run the test suite. (Setup.cs)

About

This application is offered by Damon Pollard, which is solely responsible for its content. It is not sponsored or endorsed by Microsoft. This application uses the Halo® Game Data API. Halo © 2015 Microsoft Corporation. All rights reserved. Microsoft, Halo, and the Halo Logo are trademarks of the Microsoft group of companies.

About

A C# wrapper for the Halo® 5 Game Data API.

Topics

Resources

Stars

22 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages