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Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

Resources

Stars

11 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Sharp Depth Injection

External-depth-prior extension to Apple's ml-sharp Gaussian Splat predictor. Feeds a metric depth map (e.g. a Houdini cam_zdepth AOV, or any camera-space Z depth) into SHARP at inference time so the resulting splat has the correct metric scale and plausible parallax under modest camera moves.

Typical pipeline it was built for:

  1. 3D scene (Houdini / Blender / etc.) — beauty render + a camera-space depth AOV (Karma cam_zdepth / hitPz)
  2. Image model (an img2img pass, e.g. Nano Banana 2 / Gemini Flash Image) — a photoreal RGB from the beauty
  3. SHARP (this extension) — input = RGB + metric depth → metric Gaussian Splat

Use case: film / previz — the quality bar is that camera moves of a few degrees of orbit or a metre of dolly look parallactically plausible. The subclass + runtime hot-swap is the only modification path; Apple's ml-sharp is never edited.

Layout

The extension is its own package alongside an unmodified ml-sharp checkout (a sibling directory):

<parent>/
├── ml-sharp/ ← apple/ml-sharp @ cdb4ddc6, untouched
└── Sharp_Depth_Injection/ ← this repo
└── sharp_ext/
├── external_depth.py ← ExternalDepthGaussianComposer subclass
├── swap_composer.py ← runtime hot-swap into a built predictor
└── predict_with_depth.py

Install

# 1. Clone Apple's ml-sharp at the pinned commit, as a sibling of this repo
git clone https://github.com/apple/ml-sharp.git ../ml-sharp
git -C ../ml-sharp checkout cdb4ddc6
# 2. Create a Python 3.13 venv inside this repo, and activate it
python -m venv .venv
# Windows: .venv\Scripts\Activate.ps1 macOS/Linux: source .venv/bin/activate# 3. Install ml-sharp's deps + ml-sharp itself + this extension
pip install -r ../ml-sharp/requirements.txt
pip install -e ../ml-sharp # so `import sharp` resolves
pip install -e .# so `import sharp_ext` resolves

CUDA torch: ml-sharp's requirements pull a CPU-only torch by default (silently runs on CPU). Force the CUDA build for your CUDA version, e.g. pip install --force-reinstall torch torchvision --index-url https://download.pytorch.org/whl/cu128, then verify python -c "import torch; print(torch.cuda.is_available())" prints True.

The SHARP checkpoint downloads automatically on first inference to ~/.cache/torch/hub/checkpoints/.

Verification

Set SHARP_TEST_IMAGE to any local RGB (falls back to ../ml-sharp/data/teaser.jpg if present). From the activated venv at the repo root:

python tests/test_decoder_stride.py # decoder grid resolution (stride 2 -> 768 grid)
python tests/test_self_consistency.py # feed SHARP's own depth back, expect near-identity

Usage

Depth must be camera-space Z, in metres, positive forward (not ray distance, not world-Z). Sky / no-hit pixels that read 0 are remapped to a finite far distance by load_depth_exr, so SHARP doesn't plant fake near-camera Gaussians where the sky is.

importimageio.v3asiiofromsharp_extimportload_depth_exr, predict_image_with_depthfromtests._commonimportbuild_predictor, pick_devicedevice=pick_device()
predictor=build_predictor(device)
image=iio.imread("beauty.png") # H×W×3 uint8depth=load_depth_exr("depth.exr") # H×W float32, metres, +Z forward# f_px = focal_mm / horizontal_aperture_mm * image_widthgaussians=predict_image_with_depth(
predictor, image, f_px=877.71,
external_depth=depth, blend_alpha=0.4,
)

See SINGLE_FRAME_INTEGRATION.md for a self-contained brief to embed the single-frame path in another app.

HTTP service

A FastAPI service wraps this library for image (+ metric depth EXR) → .ply over HTTP — see service/README.md and service/API.md. It runs on :8765 (one model held in VRAM) and exposes three depth_methods: sharp, exr_pixel (per-pixel blend), and exr_grade (remap SHARP's own predicted depth to the EXR's distribution). For splats prefer exr_grade (grade_source=region, grade_curve=polynomial, grade_min_slope=1.0): it scales SHARP's coherent geometry instead of injecting depth per pixel, which avoids the flying / smeared gaussians exr_pixel produces at silhouettes.

Run the service on a fresh Windows + NVIDIA host (one-shot)

Prerequisites: Python 3.13 (py -3.13 on PATH), git, and a recent NVIDIA driver. Then:

git clone https://github.com/gitcapoom/Sharp_Depth_Injection.git
cd Sharp_Depth_Injection
powershell -ExecutionPolicy Bypass -File setup.ps1 # install, then run# -AutoStart register a boot Scheduled Task instead of a foreground run# -NoRun install only# -TorchIndex https://download.pytorch.org/whl/cu121 # match an older CUDA

setup.ps1 wraps service/install.ps1: it clones ml-sharp at the pinned commit, builds the Python 3.13 venv, forces the CUDA torch build, installs OpenEXR, verifies torch.cuda.is_available(), then starts the service (or registers auto-start with -AutoStart). See service/README.md for management commands.

The ~3.4× NDC scale offset

The released checkpoint applies a fixed internal NDC scaling, so an injected metric depth D lands at world-Z ≈ 3.4·D (both injection methods, uniform). A metric_rescale + far_cap fix was tried and reverted (far_cap flattened far geometry onto a wall). Correct the scale downstream in your consumer with a single uniform factor — divide positions and Gaussian scales by the measured factor (~3.4) — rather than in the shared service. Plain sharp (no injection) is unaffected. See CLAUDE.md for the full note.

Status

Used in production: the extension + FastAPI service (service/serve.py) run as an auto-start service (:8765, one CUDA model held resident) driven over HTTP by downstream apps. Three depth methods ship (sharp / exr_pixel / exr_grade); the working splat recipe is exr_grade / region / polynomial / min_slope 1.0. Self-consistency + decoder-stride tests pass.

About

External-depth-prior extension for Apple's ml-sharp Gaussian Splat predictor. Houdini cam_zdepth + Nano Banana RGB -> metric Gaussian Splat. Previz pipeline.

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