Math functions for Glisy
$ clib install glisy/math --save#include<glisy/math.h>intmain (void) {
mat4projection;
mat4model;
mat4view;
mat4mat;
vec3position= {0, 0, -1};
vec3eye= {0, 0, 0}
vec3up= {0, 1, 0};
mat4_identity(model);
projection=mat4_perspetive(45, 1.0, 1, 1000);
view=mat4_lookAt(eye, position, up);
mat=mat4_multiply(projection, view);
mat=mat4_multiply(mat, model);
return0;
}MIT