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Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
Skip to content

Repository files navigation

C/C++ CI

Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
Skip to content

Repository files navigation

C/C++ CI

Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
Skip to content

Repository files navigation

C/C++ CI

Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
Skip to content

Repository files navigation

C/C++ CI

Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
Skip to content

Repository files navigation

C/C++ CI

Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
Skip to content

Repository files navigation

C/C++ CI

Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

About

Git implementation of the VCS interface in Godot

Topics

Resources

Code of conduct

Security policy

Stars

947 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - godotengine/godot-git-plugin: Git implementation of the VCS interface in Godot · GitHub
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Godot Git Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Installation

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build

This section onwards is only meant to be used if you intend to compile the plugin from source.

Required tools

  • Full copy of the source code. Remember to use git clone --recursive, or initialize submodules with git submodule update --init.
  • SCons (v3.1.2+), CMake, and Perl.
  • C++17 and C90 compilers detectable by SCons and present in PATH.

Release build

scons platform=<platform> target=editor

You may get the GDExtension dump yourself from Godot using the instructions in the next section, or use the ones provided in godot-cpp.

For more build options, run scons platform=<platform> -h

Dev builds

When new features are being worked on for the Godot VCS Integration, the build process sometimes requires developers to make changes in the GDExtension API along with this plugin. This means we need to manually generate the GDExtension API from the custom Godot builds and use it to compile godot-cpp, and then finally link the resulting godot-cpp binary into this plugin.

If you need to use a custom GDExtension API:

  1. Dump the new bindings from the custom Godot build.
./path/to/godot/bin/godot.<platform>.editor.<arch> --headless --dump-gdextension-interface --dump-extension-api
  1. Build the plugin along with the godot-cpp library.
scons platform=<platform> target=editor generate_bindings=yes dev_build=yes

You only need to build godot-cpp once every change in the GDExtension API, hence, generate_bindings=yes should only be passed in during the first time after generating a new GDExtension API dump.

  1. To test the plugin, set up a testing project with Godot, and copy or symlink the addons folder.

To view more options available while recompiling godot-git-plugin, run scons platform=<platform> -h.


License

This plugin is under the MIT License. Third-party notices are present in THIRDPARTY.md.

OpenSSL License Attributions - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/). This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)

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