gofuzz is a library for populating go objects with random values.
This is useful for testing:
- Do your project's objects really serialize/unserialize correctly in all cases?
- Is there an incorrectly formatted object that will cause your project to panic?
Import with import "github.com/google/gofuzz"
You can use it on single variables:
f:=fuzz.New()
varmyIntintf.Fuzz(&myInt) // myInt gets a random value.You can use it on maps:
f:=fuzz.New().NilChance(0).NumElements(1, 1)
varmyMapmap[ComplexKeyType]stringf.Fuzz(&myMap) // myMap will have exactly one element.Customize the chance of getting a nil pointer:
f:=fuzz.New().NilChance(.5)
varfancyStructstruct {
A, B, C, D*string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.You can even customize the randomization completely if needed:
typeMyEnumstringconst (
AMyEnum="A"BMyEnum="B"
)
typeMyInfostruct {
TypeMyEnumAInfo*stringBInfo*string
}
f:=fuzz.New().NilChance(0).Funcs(
func(e*MyInfo, c fuzz.Continue) {
switchc.Intn(2) {
case0:
e.Type=Ac.Fuzz(&e.AInfo)
case1:
e.Type=Bc.Fuzz(&e.BInfo)
}
},
)
varmyObjectMyInfof.Fuzz(&myObject) // Type will correspond to whether A or B info is set.See more examples in example_test.go.
You can use this library for easier go-fuzzing.
go-fuzz provides the user a byte-slice, which should be converted to different inputs
for the tested function. This library can help convert the byte slice. Consider for
example a fuzz test for a the function mypackage.MyFunc that takes an int arguments:
// +build gofuzzpackage mypackage
import fuzz "github.com/google/gofuzz"funcFuzz(data []byte) int {
variintfuzz.NewFromGoFuzz(data).Fuzz(&i)
MyFunc(i)
return0
}Happy testing!