- Sample Project
- Gradle Dependency
- What's New
- Basic Dialog
- Migration from AlertDialogs
- Displaying an Icon
- Stacked Action Buttons
- Neutral Action Button
- Callbacks
- List Dialogs
- Single Choice List Dialogs
- Multi Choice List Dialogs
- Custom List Dialogs
- Custom Views
- Typefaces
- Getting and Setting Action Buttons
- Theming
- Global Theming
- Show, Cancel, and Dismiss Callbacks
- Input Dialogs
- Progress Dialogs
- Preference Dialogs
- Tint Helper
- Misc
You can download the latest sample APK from this repo here: https://github.com/afollestad/material-dialogs/blob/master/sample/sample.apk
It's also on Google Play:

Having the sample project installed is a good way to be notified of new releases. Although Watching this repository will allow GitHub to email you whenever I publish a release.
Easily reference the library in your Android projects using this dependency in your module's build.gradle file:
dependencies {
compile 'com.afollestad:material-dialogs:0.7.8.0'
}Add this to your app's build.gradle file:
repositories {
maven { url 'https://dl.bintray.com/drummer-aidan/maven' }
}This will reference Bintray's Maven repository that contains material-dialogs directly, rather than going through jCenter first.
See the project's Releases page for a list of versions with their changelogs.
If you Watch this repository, GitHub will send you an email every time I publish an update.
First of all, note that MaterialDialog extends DialogBase, which extends AlertDialog. While
a very small number of the stock methods are purposely deprecated and don't work, you have access
to methods such as dismiss(), setTitle(), setIcon(), setCancelable(), etc. Alternatives are discussed below.
Here's a basic example that mimics the dialog you see on Google's Material design guidelines
(here: http://www.google.com/design/spec/components/dialogs.html#dialogs-usage). Note that you can
always substitute literal strings and string resources for methods that take strings, the same goes
for color resources (e.g. titleColor and titleColorRes).
newMaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.negativeText(R.string.disagree)
.show();On Lollipop (API 21+) or if you use AppCompat, the Material dialog will automatically match the positiveColor
(which is used on the positive action button) to the colorAccent attribute of your styles.xml theme.
If the content is long enough, it will become scrollable and a divider will be displayed above the action buttons.
If you're migrating old dialogs you could use AlertDialogWrapper. You need change imports and replace AlertDialog.Builder with AlertDialogWrapper.Builder:
newAlertDialogWrapper.Builder(this)
.setTitle(R.string.title)
.setMessage(R.string.message)
.setNegativeButton(R.string.OK, newDialogInterface.OnClickListener() {
@OverridepublicvoidonClick(DialogInterfacedialog, intwhich) {
dialog.dismiss();
}
}).show();But it's highly recommended to use original MaterialDialog API for new usages.
MaterialDialog supports the display of an icon just like the stock AlertDialog; it will go to the left of the title.
newMaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.icon(R.drawable.icon)
.show();You can limit the maximum size of the icon using the limitIconToDefaultSize(), maxIconSize(int size),
or maxIconSizeRes(int sizeRes) Builder methods.
If you have multiple action buttons that together are too wide to fit on one line, the dialog will stack the buttons to be vertically oriented.
newMaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.longer_positive)
.negativeText(R.string.negative)
.show();You can also force the dialog to stack its buttons with the forceStacking() method of the Builder.
You can specify neutral text in addition to the positive and negative text. It will show the neutral action on the far left.
newMaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.negativeText(R.string.disagree)
.neutralText(R.string.more_info)
.show();To know when the user selects an action button, you set a callback. To do this, use the ButtonCallback
class and override its onPositive(), onNegative(), or onNeutral() methods as needed. The advantage
to this is that you can override button functionality À la carte, so no need to stub empty methods.
newMaterialDialog.Builder(this)
.callback(newMaterialDialog.ButtonCallback() {
@OverridepublicvoidonPositive(MaterialDialogdialog) {
}
});
newMaterialDialog.Builder(this)
.callback(newMaterialDialog.ButtonCallback() {
@OverridepublicvoidonPositive(MaterialDialogdialog) {
}
@OverridepublicvoidonNegative(MaterialDialogdialog) {
}
});
newMaterialDialog.Builder(this)
.callback(newMaterialDialog.ButtonCallback() {
@OverridepublicvoidonPositive(MaterialDialogdialog) {
}
@OverridepublicvoidonNegative(MaterialDialogdialog) {
}
@OverridepublicvoidonNeutral(MaterialDialogdialog) {
}
});If autoDismiss is turned off, then you must manually dismiss the dialog in these callbacks. Auto dismiss is on by default.
Creating a list dialog only requires passing in an array of strings. The callback (itemsCallback) is
also very simple.
newMaterialDialog.Builder(this)
.title(R.string.title)
.items(R.array.items)
.itemsCallback(newMaterialDialog.ListCallback() {
@OverridepublicvoidonSelection(MaterialDialogdialog, Viewview, intwhich, CharSequencetext) {
}
})
.show();If autoDismiss is turned off, then you must manually dismiss the dialog in the callback. Auto dismiss is on by default.
You can pass positiveText() or the other action buttons to the builder to force it to display the action buttons
below your list, however this is only useful in some specific cases.
Single choice list dialogs are almost identical to regular list dialogs. The only difference is that
you use itemsCallbackSingleChoice to set a callback rather than itemsCallback. That signals the dialog to
display radio buttons next to list items.
newMaterialDialog.Builder(this)
.title(R.string.title)
.items(R.array.items)
.itemsCallbackSingleChoice(-1, newMaterialDialog.ListCallbackSingleChoice() {
@OverridepublicbooleanonSelection(MaterialDialogdialog, Viewview, intwhich, CharSequencetext) {
/** * If you use alwaysCallSingleChoiceCallback(), which is discussed below, * returning false here won't allow the newly selected radio button to actually be selected. **/returntrue;
}
})
.positiveText(R.string.choose)
.show();If you want to preselect an item, pass an index 0 or greater in place of -1 in itemsCallbackSingleChoice().
Later, you can update the selected index using setSelectedIndex(int) on the MaterialDialog instance,
if you're not using a custom adapter.
If you do not set a positive action button using positiveText(), the dialog will automatically call
the single choice callback when user presses the positive action button. The dialog will also dismiss itself,
unless auto dismiss is turned off.
If you make a call to alwaysCallSingleChoiceCallback(), the single choice callback will be called
every time the user selects an item.
Like action buttons and many other elements of the Material dialog, you can customize the color of a
dialog's radio buttons. The Builder class contains a widgetColor(), widgetColorRes(),
and widgetColorAttr() method. Their names and parameter annotations make them self explanatory.
Note that by default, radio buttons will be colored with the color held in colorAccent (for AppCompat)
or android:colorAccent (for the Material theme) in your Activity's theme.
There's also a global theming attribute as shown in the Global Theming section of this README: md_widget_color.
Multiple choice list dialogs are almost identical to regular list dialogs. The only difference is that
you use itemsCallbackMultiChoice to set a callback rather than itemsCallback. That signals the dialog to
display check boxes next to list items, and the callback can return multiple selections.
newMaterialDialog.Builder(this)
.title(R.string.title)
.items(R.array.items)
.itemsCallbackMultiChoice(null, newMaterialDialog.ListCallbackMultiChoice() {
@OverridepublicbooleanonSelection(MaterialDialogdialog, Integer[] which, CharSequence[] text) {
/** * If you use alwaysCallMultiChoiceCallback(), which is discussed below, * returning false here won't allow the newly selected check box to actually be selected. * See the limited multi choice dialog example in the sample project for details. **/returntrue;
}
})
.positiveText(R.string.choose)
.show();If you want to preselect any items, pass an array of indices (resource or literal) in place of null
in itemsCallbackMultiChoice(). Later, you can update the selected indices using setSelectedIndices(Integer[])
on the MaterialDialog instance, if you're not using a custom adapter.
If you do not set a positive action button using positiveText(), the dialog will automatically call
the multi choice callback when user presses the positive action button. The dialog will also dismiss itself,
unless auto dismiss is turned off.
If you make a call to alwaysCallMultiChoiceCallback(), the multi choice callback will be called
every time the user selects an item.
Like action buttons and many other elements of the Material dialog, you can customize the color of a
dialog's check boxes. The Builder class contains a widgetColor(), widgetColorRes(),
and widgetColorAttr() method. Their names and parameter annotations make them self explanatory.
Note that by default, check boxes will be colored with the color held in colorAccent (for AppCompat)
or android:colorAccent (for the Material theme) in your Activity's theme.
There's also a global theming attribute as shown in the Global Theming section of this README: md_widget_color.
Like Android's native dialogs, you can also pass in your own adapter via .adapter() to customize
exactly how you want your list to work.
newMaterialDialog.Builder(this)
.title(R.string.socialNetworks)
.adapter(newButtonItemAdapter(this, R.array.socialNetworks),
newMaterialDialog.ListCallback() {
@OverridepublicvoidonSelection(MaterialDialogdialog, ViewitemView, intwhich, CharSequencetext) {
Toast.makeText(MainActivity.this, "Clicked item " + which, Toast.LENGTH_SHORT).show();
}
})
.show();If you need access to the ListView, you can use the MaterialDialog instance:
MaterialDialogdialog = newMaterialDialog.Builder(this)
...
.build();
ListViewlist = dialog.getListView();
// Do something with itdialog.show();Note that you don't need to be using a custom adapter in order to access the ListView, it's there for single/multi choice dialogs, regular list dialogs, etc.
Custom views are very easy to implement.
booleanwrapInScrollView = true;
newMaterialDialog.Builder(this)
.title(R.string.title)
.customView(R.layout.custom_view, wrapInScrollView)
.positiveText(R.string.positive)
.show();If wrapInScrollView is true, then the library will place your custom view inside of a ScrollView for you.
This allows users to scroll your custom view if necessary (small screens, long content, etc.). However, there are cases
when you don't want that behavior. This mostly consists of cases when you'd have a ScrollView in your custom layout,
including ListViews, RecyclerViews, WebViews, GridViews, etc. The sample project contains examples of using both true
and false for this parameter.
Your custom view will automatically have padding put around it when wrapInScrollView is true. Otherwise
you're responsible for using padding values that look good with your content.
If you need to access a View in the custom view after the dialog is built, you can use getCustomView() of
MaterialDialog. This is especially useful if you pass a layout resource to the Builder, the dialog will
handle the view inflation for you.
MaterialDialogdialog = //... initialization via the builder ...Viewview = dialog.getCustomView();If you want to use custom fonts, you can make a call to typeface(String, String) when
using the Builder. This will pull fonts from files in your project's assets/fonts folder. For example,
if you had Roboto.ttf and Roboto-Light.ttf in /src/main/assets/fonts, you would call typeface("Roboto.ttf", "Roboto-Light.ttf").
This method will also handle recycling Typefaces via the TypefaceHelper which you can use in your own project to avoid duplicate
allocations. The raw typeface(Typeface, Typeface) variation will not recycle typefaces, every call will allocate the Typeface again.
There's a global theming attribute available to automatically apply fonts to every Material Dialog in your app, also.
If you want to get a reference to one of the dialog action buttons after the dialog is built and shown (e.g. to enable or disable buttons):
MaterialDialogdialog = //... initialization via the builder ...Viewnegative = dialog.getActionButton(DialogAction.NEGATIVE);
Viewneutral = dialog.getActionButton(DialogAction.NEUTRAL);
Viewpositive = dialog.getActionButton(DialogAction.POSITIVE);If you want to update the title of a dialog action button (you can pass a string resource ID in place of the literal string, too):
MaterialDialogdialog = //... initialization via the builder ...dialog.setActionButton(DialogAction.NEGATIVE, "New Title");Before Lollipop, theming AlertDialogs was basically impossible without using reflection and custom drawables. Since KitKat, Android became more color neutral but AlertDialogs continued to use Holo Blue for the title and title divider. Lollipop has improved even more, with no colors in the dialog by default other than the action buttons. This library makes theming even easier.
By default, Material Dialogs will apply a light theme or dark theme based on the ?android:textColorPrimary
attribute retrieved from the context creating the dialog. If the color is light (e.g. more white), it will
guess the Activity is using a dark theme and it will use the dialog's dark theme. Vice versa for the light theme.
You can manually set the theme used from the Builder#theme() method:
newMaterialDialog.Builder(this)
.content("Hi")
.theme(Theme.DARK)
.show();Or you can use the global theming attribute, which is discussed in the section below. Global theming avoids having to constantly call theme setters for every dialog you show.
Pretty much every aspect of a dialog created with this library can be colored:
newMaterialDialog.Builder(this)
.titleColorRes(R.color.material_red_500)
.contentColor(Color.WHITE) // notice no 'res' postfix for literal color
.dividerColorRes(R.color.material_pink_500)
.backgroundColorRes(R.color.material_blue_grey_800)
.positiveColorRes(R.color.material_red_500)
.neutralColorRes(R.color.material_red_500)
.negativeColorRes(R.color.material_red_500)
.widgetColorRes(R.color.material_red_500)
.show();The names are self explanatory for the most part. The widgetColor method, discussed in a few other
sections of this tutorial, applies to progress bars, check boxes, and radio buttons. Also note that
each of these methods have 3 variations for setting a color directly, using color resources, and using
color attributes.
Theming selectors allows you to change colors for pressable things:
newMaterialDialog.Builder(this)
.btnSelector(R.drawable.custom_btn_selector)
.btnSelector(R.drawable.custom_btn_selector_primary, DialogAction.POSITIVE)
.btnSelectorStacked(R.drawable.custom_btn_selector_stacked)
.listSelector(R.drawable.custom_list_and_stackedbtn_selector)
.show();The first btnSelector line sets a selector drawable used for all action buttons. The second btnSelector
line overwrites the drawable used only for the positive button. This results in the positive button having
a different selector than the neutral and negative buttons. btnSelectorStacked sets a selector drawable
used when the buttons become stacked, either because there's not enough room to fit them all on one line,
or because you used forceStacked(true) on the Builder. listSelector is used for list items, when
you are NOT using a custom adapter.
An important note related to using custom action button selectors: make sure your selector drawable references inset drawables like the default ones do - this is important for correct action button padding.
It's probably unlikely you'd want to change gravity of elements in a dialog, but it's possible.
newMaterialDialog.Builder(this)
.titleGravity(GravityEnum.CENTER_HORIZONTAL)
.contentGravity(GravityEnum.CENTER_HORIZONTAL)
.btnStackedGravity(GravityEnum.START)
.itemsGravity(GravityEnum.END)
.buttonsGravity(GravityEnum.END)
.show();These are pretty self explanatory. titleGravity sets the gravity for the dialog title, contentGravity
sets the gravity for the dialog content, btnStackedGravity sets the gravity for stacked action buttons,
itemsGravity sets the gravity for list items (when you're NOT using a custom adapter).
For, buttonsGravity refer to this:
| START (Default) | Neutral | Negative | Positive |
| CENTER | Negative | Neutral | Positive |
| END | Positive | Negative | Neutral |
With no positive button, the negative button takes it's place except for with CENTER.
To see colors that fit the Material design palette, see this page: http://www.google.com/design/spec/style/color.html#color-color-palette
Most of the theming aspects discussed in the above section can be automatically applied to all dialogs you show from an Activity which has a theme containing any of these attributes:
<stylename="AppTheme"parent="Theme.AppCompat.Light.DarkActionBar">
<!-- All dialogs will default to Theme.DARK with this set to true.-->
<itemname="md_dark_theme">true</item>
<!-- This overrides the default dark or light dialog background color. Note that if you use a dark color here, you should set md_dark_theme to true so text and selectors look visible-->
<itemname="md_background_color">#37474F</item>
<!-- Applies an icon next to the title in all dialogs.-->
<itemname="md_icon">@drawable/ic_launcher</item>
<!-- Limit icon to a max size.-->
<attrname="md_icon_max_size"format="dimension" />
<!-- Limit the icon to a default max size (48dp).-->
<attrname="md_icon_limit_icon_to_default_size"format="boolean" />
<!-- By default, the title text color is derived from the ?android:textColorPrimary system attribute.-->
<itemname="md_title_color">#E91E63</item>
<!-- By default, the content text color is derived from the ?android:textColorSecondary system attribute.-->
<itemname="md_content_color">#9C27B0</item>
<!-- By default, the positive action text color is derived from the colorAccent attribute of AppCompat or android:colorAccent attribute of the Material theme.-->
<itemname="md_positive_color">#673AB7</item>
<!-- By default, the neutral action text color is derived from the colorAccent attribute of AppCompat or android:colorAccent attribute of the Material theme.-->
<itemname="md_neutral_color">#673AB7</item>
<!-- By default, the negative action text color is derived from the colorAccent attribute of AppCompat or android:colorAccent attribute of the Material theme.-->
<itemname="md_negative_color">#673AB7</item>
<!-- By default, a progress dialog's progress bar, check boxes, and radio buttons have a color that is derived from the colorAccent attribute of AppCompat or android:colorAccent attribute of the Material theme.-->
<itemname="md_widget_color">#673AB7</item>
<!-- By default, the list item text color is black for the light theme and white for the dark theme.-->
<itemname="md_item_color">#9C27B0</item>
<!-- This overrides the color used for the top and bottom dividers used when content is scrollable-->
<itemname="md_divider_color">#E91E63</item>
<!-- This overrides the selector used on list items.-->
<itemname="md_list_selector">@drawable/selector</item>
<!-- This overrides the selector used on stacked action buttons.-->
<itemname="md_btn_stacked_selector">@drawable/selector</item>
<!-- This overrides the background selector used on the positive action button.-->
<itemname="md_btn_positive_selector">@drawable/selector</item>
<!-- This overrides the background selector used on the neutral action button.-->
<itemname="md_btn_neutral_selector">@drawable/selector</item>
<!-- This overrides the background selector used on the negative action button.-->
<itemname="md_btn_negative_selector">@drawable/selector</item>
<!-- This sets the gravity used while displaying the dialog title, defaults to start. Can be start, center, or end.-->
<itemname="md_title_gravity">start</item>
<!-- This sets the gravity used while displaying the dialog content, defaults to start. Can be start, center, or end.-->
<itemname="md_content_gravity">start</item>
<!-- This sets the gravity used while displaying the list items (not including custom adapters), defaults to start. Can be start, center, or end.-->
<itemname="md_items_gravity">start</item>
<!-- This sets the gravity used while displaying the dialog action buttons, defaults to start. START (Default) Neutral Negative Positive CENTER: Negative Neutral Positive END: Positive Negative Neutral-->
<itemname="md_buttons_gravity">start</item>
<!-- This sets the gravity used while displaying the stacked action buttons, defaults to end. Can be start, center, or end.-->
<itemname="md_btnstacked_gravity">end</item>
<!-- The name of font in assets/fonts used on titles and action buttons (null uses device default). E.g. [your-project]/app/main/assets/fonts/[medium]-->
<itemname="md_medium_font">Roboto-Medium.ttf</item>
<!-- The name of font in assets/fonts used everywhere else, like content and list items (null uses device default). E.g. [your-project]/app/main/assets/fonts/[regular]-->
<itemname="md_regular_font">Roboto-Medium.ttf</item>
</style>The action button color is also derived from the android:colorAccent attribute of the Material theme,
or colorAccent attribute of the AppCompat Material theme as seen in the sample project. Manually setting
the color will override that behavior.
You can directly setup show/cancel/dismiss listeners from the Builder rather than on the resulting
MaterialDialog instance.
Also note that the Builder has a cancelable() method that lets you disable dismissing the dialog
when you tap outside the dialog window.
newMaterialDialog.Builder(this)
.title("Use Google's Location Services?")
.content("Let Google help apps determine location. This means sending anonymous location data to Google, even when no apps are running.")
.positiveText("Agree")
.showListener(newDialogInterface.OnShowListener() {
@OverridepublicvoidonShow(DialogInterfacedialog) {
}
})
.cancelListener(newDialogInterface.OnCancelListener() {
@OverridepublicvoidonCancel(DialogInterfacedialog) {
}
})
.dismissListener(newDialogInterface.OnDismissListener() {
@OverridepublicvoidonDismiss(DialogInterfacedialog) {
}
})
.show();An input dialog is pretty self explanatory, it retrieves input from the user of your application with an input field (EditText). You can also display content above the EditText if you desire.
newMaterialDialog.Builder(this)
.title(R.string.input)
.content(R.string.input_content)
.inputType(InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD)
.input(R.string.input_hint, R.string.input_prefill, newMaterialDialog.InputCallback() {
@OverridepublicvoidonInput(MaterialDialogdialog, CharSequenceinput) {
// Do something
}
}).show();The input dialog will automatically handle focusing the EditText and displaying the keyboard to allow the user to immediately enter input. When the dialog is closed, the keyboard will be automatically dismissed.
Note that the dialog will force the positive action button to be visible, when it's pressed the input is submitted to the callback.
Also Note that the call to inputType() is optional.
Like action buttons and many other elements of the Material dialog, you can customize the color of a
input dialog's EditText. The Builder class contains a widgetColor(), widgetColorRes(),
and widgetColorAttr() method. Their names and parameter annotations make them self explanatory.
Note that by default, EditTexts will be colored with the color held in colorAccent (for AppCompat)
or android:colorAccent (for the Material theme) in your Activity's theme.
There's also a global theming attribute as shown in the Global Theming section of this README: md_widget_color.
The code below will show a little indicator in the input dialog that tells the user how many characters they've typed, and how many more they can type before reaching a certain limit. If they go over that limit, the dialog won't allow them to submit the input. It will also color the input field and length indicator with an error color of your choosing (or the default if you don't specify one).
newMaterialDialog.Builder(this)
.title(R.string.input)
.inputMaxLengthRes(20, R.color.material_red_500)
.input(null, null, newMaterialDialog.InputCallback() {
@OverridepublicvoidonInput(MaterialDialogdialog, CharSequenceinput) {
// Do something
}
}).show();Note that inputMaxLengthRes(int, int) takes a color resource ID for the second parameter, while
inputMaxLength(int, int) takes a literal color integer for the second parameter. You can use either one.
If you want to use the default error color from the guidelines, you can use inputMaxLength(int) which doesn't
take the second error color parameter
The easiest way to invalidate (enable or disable the EditText based on whether you think the input is acceptable)
input dialogs is to call alwaysCallInputCallback() from the Builder so that the callback is invoked
every time the user changes their input. From there, you can constantly check what they've typed. If you
decide they shouldn't be able to submit that, you can disable the submit button using this from within the callback:
dialog.getActionButton(DialogAction.POSITIVE).setEnabled(false);This library allows you to display progress dialogs with Material design that even use your app's accent color to color the progress bars (if you use AppCompat to theme your app, or the Material theme on Lollipop).
This will display the classic progress dialog with a spinning circle, see the sample project to see it in action:
newMaterialDialog.Builder(this)
.title(R.string.progress_dialog)
.content(R.string.please_wait)
.progress(true, 0)
.show();If a dialog is not indeterminate, it displays a horizontal progress bar that increases up until a max value. The comments in the code explain what this does.
// Create and show a non-indeterminate dialog with a max value of 150// If the showMinMax parameter is true, a min/max ratio will be shown to the left of the seek bar.booleanshowMinMax = true;
MaterialDialogdialog = newMaterialDialog.Builder(this)
.title(R.string.progress_dialog)
.content(R.string.please_wait)
.progress(false, 150, showMinMax)
.show();
// Loop until the dialog's progress value reaches the max (150)while (dialog.getCurrentProgress() != dialog.getMaxProgress()) {
// If the progress dialog is cancelled (the user closes it before it's done), break the loopif (dialog.isCancelled()) break;
// Wait 50 milliseconds to simulate doing work that requires progresstry {
Thread.sleep(50);
} catch (InterruptedExceptione) {
break;
}
// Increment the dialog's progress by 1 after sleeping for 50msdialog.incrementProgress(1);
}
// When the loop exits, set the dialog content to a string that equals "Done"dialog.setContent(getString(R.string.done));See the sample project for this dialog in action, with the addition of threading.
By default, indeterminate progress dialogs use a circular progress indicator. From the Builder,
you can tell the dialog that it needs to use a horizontal indicator when displaying an indeterminate progress
dialog:
newMaterialDialog.Builder(this)
.title(R.string.progress_dialog)
.content(R.string.please_wait)
.progress(true, 0)
.progressIndeterminateStyle(true)
.show();Like action buttons and many other elements of the Material dialog, you can customize the color of a
progress dialog's progress bar. The Builder class contains a widgetColor(), widgetColorRes(),
and widgetColorAttr() method. Their names and parameter annotations make them self explanatory.
Note that by default, progress bars will be colored with the color held in colorAccent (for AppCompat)
or android:colorAccent (for the Material theme) in your Activity's theme.
There's also a global theming attribute as shown in the Global Theming section of this README: md_widget_color.
Like the stock ProgressDialog, you can format the progress min/max numbers and the percentage indicator
of determinate dialogs.
MaterialDialogdialog = newMaterialDialog.Builder(this)
.progress(false, 150, true)
...
.progressNumberFormat("%1d/%2d")
.progressPercentFormat(NumberFormat.getPercentageInstance())
...
.show();The values passed above are the default.
Android's EditTextPreference, ListPreference, and MultiSelectListPreference allow you to associate a preference activity's settings
with user input that's received through typing or selection. Material Dialogs includes MaterialEditTextPreference,
MaterialListPreference, and MaterialMultiSelectListPreference classes that can be used in your preferences XML to automatically use Material-themed
dialogs. See the sample project for details.
You can use the MDTintHelper class to dynamically color check boxes, radio buttons, edit texts, and progress bars
(to get around not being able to change styles.xml at runtime). It is used in the library to dynamically color
UI elements to match your set widgetColor.
If you don't want the dialog to automatically be dismissed when an action button is pressed or when the user selects a list item:
MaterialDialogdialognewMaterialDialog.Builder(this)
// ... other initialization
.autoDismiss(false)
.show();