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Add my janky rhythm game - #112

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Add my janky rhythm game#112
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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

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This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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@username123115@tanmayrajk@acornitum@dralong2
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

Open
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
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username123115:main

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@username123115

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

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This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

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username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
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username123115:main

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@username123115

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

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Contributor

This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

Open
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main

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@username123115

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

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Contributor

This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

Open
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

Copy link
Copy Markdown
Contributor

This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

Open
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main

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@username123115

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

vercelBot commented Feb 4, 2025

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

Copy link
Copy Markdown
Contributor

This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

Open
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main

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@username123115

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

vercelBot commented Feb 4, 2025

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

Copy link
Copy Markdown
Contributor

This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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@username123115@tanmayrajk@acornitum@dralong2
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This repository was archived by the owner on Mar 18, 2026. It is now read-only.

Add my janky rhythm game - #112

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username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main
Open

Add my janky rhythm game#112
username123115 wants to merge 2 commits into
hackclub:mainfrom
username123115:main

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@username123115

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I wrote a very janky rhythm game, I plan on adding a buzzer to my hackapet to make it work. Right now it's not very fun because you can't win but it's easy to extend the tracks

@vercel

vercelBot commented Feb 4, 2025

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@coffecat24623 is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 4, 2025
@tanmayrajk

tanmayrajk commented Feb 5, 2025

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Running the game gives the error OSError: Unsupported BMP header type (56). This happened with me too after I'd pushed the game for some reason. The way I'd fixed it was to export all my assets as fake .bmp files. I exported all the assets as .png and then changed their formats to .bmp.

@acornitum

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This runs for me! I get this was probably rushed for the deadline and it's a good start - I like the visual feedback I get when I press any of the buttons!

However, here are some things I'd like to see improved upon before I merge it:

  • Currently, when the music and beat runs out, there's nothing to do in the game! Maybe display a score and restart screen so that the player is able to play it again?
  • Music and beats don't line up - the music starts way before the notes start going onto page. Maybe try making both of them start on sync, even if their rhythms don't line up?
  • A start screen would be nice! I think this is especially important for rhythm games because the player needs to be able to start when they're ready, not on boot (I was caught off guard haha)

Thanks so much for submitting! Can't wait to see what this game when you've made those changes :D If you could commit them here in <1 week (or just asap), that would be amazing!

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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4 participants

@username123115@tanmayrajk@acornitum@dralong2