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Sparky Run - #71

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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

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@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

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ok! hopefully this works, sorry I have not used github a huge amount.

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You're still referring to the assets folder in your code even though it's not there!

image

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i accidentally edited the wrong version of the file , it should be good now

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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vivithequeen wants to merge 7 commits into
hackclub:mainfrom
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Sparky Run#71
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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

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@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

@acornitum

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

@vivithequeen

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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vivithequeen wants to merge 7 commits into
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Sparky Run#71
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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

@acornitum

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

@vivithequeen

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
@acornitum

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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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vivithequeen wants to merge 7 commits into
hackclub:mainfrom
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Sparky Run#71
vivithequeen wants to merge 7 commits into
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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
@acornitum

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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

@acornitum

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

@vivithequeen

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
@acornitum

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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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vivithequeen wants to merge 7 commits into
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Sparky Run#71
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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
@acornitum

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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

@acornitum

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

@vivithequeen

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

@vivithequeen

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
@acornitum

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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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vivithequeen wants to merge 7 commits into
hackclub:mainfrom
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Sparky Run#71
vivithequeen wants to merge 7 commits into
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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
@acornitum

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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

@acornitum

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

@vivithequeen

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

@vivithequeen

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
@acornitum

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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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Sparky Run#71
vivithequeen wants to merge 7 commits into
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Sparky run is a dino game inspired game..

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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@vivithequeen@acornitum
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Sparky Run by vivithequeen · Pull Request #71 · hackclub/hackapet · GitHub
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Sparky Run - #71

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vivithequeen wants to merge 7 commits into
hackclub:mainfrom
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Open

Sparky Run#71
vivithequeen wants to merge 7 commits into
hackclub:mainfrom
vivithequeen:main

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@vivithequeen

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Sparky run is a dino game inspired game..

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vercelBot commented Feb 2, 2025

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@vivithequeen is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 2, 2025
@acornitum

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Hey - running into an error trying to run this game! Could you please fix it?

image

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 2, 2025
@acornitum

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Maybe try ../assets/main_menu_background.bmp instead? Because it needs to get out of the /code file before going into the assets file :"D

@vivithequeen

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i will try just moving everything out of folders into the main file, should i make a new poll request or is there a way to update it?

@acornitum

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Just make a commit on this PR! If you update it on your branch, it should sync here :D

@vivithequeen

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ok! hopefully this works, sorry I have not used github a huge amount.

@acornitum

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You're still referring to the assets folder in your code even though it's not there!

image

@vivithequeen

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i accidentally edited the wrong version of the file , it should be good now

@acornitum

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It runs now!

@acornitumacornitum added the needs review needs acon to check over it , ,,,, label Feb 6, 2025
@acornitum

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I really like the starting animations with the pixels flickering up and also the loading animation! They really add to the aesthetic to your game and look really nice together. How long did it take to make? :O

One suggestion - would it be possible to make the ground move faster or have a more natural gravity feel to the cube? It's very hard for me right now to even get past the first block, and I haven't been able to get past the second at all. It doesn't feel the best to play right now - what's the furthest you've gotten playing it?

Thanks for submitting! I can't wait to play it after you've made that change.

Note: don't open a new PR, just commit changes to this current thread + send a comment when changes have been made!

@acornitumacornitum removed the needs review needs acon to check over it , ,,,, label Feb 9, 2025
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@vivithequeen@acornitum