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Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

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221 stars

Watchers

8 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

Topics

Resources

Stars

221 stars

Watchers

8 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

Topics

Resources

Stars

221 stars

Watchers

8 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

Topics

Resources

Stars

221 stars

Watchers

8 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

Topics

Resources

Stars

221 stars

Watchers

8 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

Topics

Resources

Stars

221 stars

Watchers

8 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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Android Arsenal

Restring 1.0

An easy way to replace bundled Strings dynamically, or provide new translations in Android

1. Add dependency

implementation 'com.ice.restring:restring:1.0.0'

2. Initialize

Initialize Restring in your Application class:

Restring.init(context);

or if you want more configurations:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newSampleStringsLoader())
.build()
);

3. Inject into Context

if you have a BaseActivity you can add this there, otherwise you have to add it to all of your activities!

@OverrideprotectedvoidattachBaseContext(ContextnewBase) {
super.attachBaseContext(Restring.wrapContext(newBase));
}

4. Provide new Strings

There're two ways to provide new Strings. You can use either way or both.

First way: You can implement Restring.StringsLoader like this:

publicclassMyStringsLoaderimplementsRestring.StringsLoader {
//This will be called on background thread.@OverridepublicList<String> getLanguages() {
//return your supported languages(e.g. "en", ...)
}
//This will be called on background thread.@OverridepublicMap<String, String> getStrings(Stringlanguage) {
Map<String, String> map = newHashMap<>();
// Load your strings here into a map of (key,value)s for this language!returnmap;
}
}

and initialize Restring like this:

Restring.init(context,
newRestringConfig.Builder()
.persist(true)
.stringsLoader(newMyStringsLoader())
.build()
);

Second way: Load your Strings in any way / any time / any place and just call this:

// e.g. language="en" newStrings=map of (key-value)sRestring.setStrings(language, newStrings);

5. Done!

Now all strings in your app will be overriden by new strings provided to Restring.

Notes:

  1. Please note that Restring works with current locale, so if you change locale with
Locale.setDefault(newLocale);

Restring will start using strings of the new locale.

  1. By default, Restring will use shared preferences to save all strings provided to. So if you set a StringsLoader or call .setString() to set the strings into Restring, the strings will be there on the next application launch. In case you don't want Restring saves strings into shared preferences, you can set it in initialization, like this:
Restring.init(context,
newRestringConfig.Builder()
.persist(false) //Set this to false to prevent saving into shared preferences.
.build()
);
  1. For displaying a string, Restring tries to find that in dynamic strings, and will use bundled version as fallback. In the other words, Only the new provided strings will be overriden and for the rest the bundled version will be used.

Limitations

  1. Plurals are not supported yet.
  2. String arrays are not supported yet.

Docs

License

Copyright 2018 Hamid Gharehdaghi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

Replace bundled Strings dynamically, or provide new translations, for Android

Topics

Resources

Stars

221 stars

Watchers

8 watching

Forks

Releases

Packages

Contributors

Languages