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第四期:WebGL - Three.js 分享 #4

Description

@qijunxin

齐俊鑫
2016年8月5日

WebGL - Three.js 分享

提前预习资料

Three.js入门指南 http://www.ituring.com.cn/article/58552
WebGL 中文网 http://www.hewebgl.com/
Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

教学大纲

  1. WebGL与Three.js
  2. 3D图形基础知识
    1. 3D坐标系
    2. 网格、材质、纹理
    3. 相机
    4. 着色器
  3. Three.js实践
    1. 渲染器renderer
    2. 场景scene
    3. 相机camera
    4. 光源light
    5. 网格mesh
    6. 渲染render
  4. 3D动画
    1. requestAnimationFrame()
    2. 补间动画 Tween.js
    3. CSS3D动画 animation

演讲目标

通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

PPT地址:https://qijunxin.github.io/Threejs-PPT/

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
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      btn.textContent = 'Copy';
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      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
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      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
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      第四期:WebGL - Three.js 分享 #4

      Description

      @qijunxin

      齐俊鑫
      2016年8月5日

      WebGL - Three.js 分享

      提前预习资料

      Three.js入门指南 http://www.ituring.com.cn/article/58552
      WebGL 中文网 http://www.hewebgl.com/
      Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

      教学大纲

      1. WebGL与Three.js
      2. 3D图形基础知识
        1. 3D坐标系
        2. 网格、材质、纹理
        3. 相机
        4. 着色器
      3. Three.js实践
        1. 渲染器renderer
        2. 场景scene
        3. 相机camera
        4. 光源light
        5. 网格mesh
        6. 渲染render
      4. 3D动画
        1. requestAnimationFrame()
        2. 补间动画 Tween.js
        3. CSS3D动画 animation

      演讲目标

      通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

      PPT地址:https://qijunxin.github.io/Threejs-PPT/

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' 第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
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          第四期:WebGL - Three.js 分享 #4

          Description

          @qijunxin

          齐俊鑫
          2016年8月5日

          WebGL - Three.js 分享

          提前预习资料

          Three.js入门指南 http://www.ituring.com.cn/article/58552
          WebGL 中文网 http://www.hewebgl.com/
          Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

          教学大纲

          1. WebGL与Three.js
          2. 3D图形基础知识
            1. 3D坐标系
            2. 网格、材质、纹理
            3. 相机
            4. 着色器
          3. Three.js实践
            1. 渲染器renderer
            2. 场景scene
            3. 相机camera
            4. 光源light
            5. 网格mesh
            6. 渲染render
          4. 3D动画
            1. requestAnimationFrame()
            2. 补间动画 Tween.js
            3. CSS3D动画 animation

          演讲目标

          通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

          PPT地址:https://qijunxin.github.io/Threejs-PPT/

          Metadata

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          No one assigned

            Labels

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            No type

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            No projects

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' 第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
              Skip to content

              第四期:WebGL - Three.js 分享 #4

              Description

              @qijunxin

              齐俊鑫
              2016年8月5日

              WebGL - Three.js 分享

              提前预习资料

              Three.js入门指南 http://www.ituring.com.cn/article/58552
              WebGL 中文网 http://www.hewebgl.com/
              Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

              教学大纲

              1. WebGL与Three.js
              2. 3D图形基础知识
                1. 3D坐标系
                2. 网格、材质、纹理
                3. 相机
                4. 着色器
              3. Three.js实践
                1. 渲染器renderer
                2. 场景scene
                3. 相机camera
                4. 光源light
                5. 网格mesh
                6. 渲染render
              4. 3D动画
                1. requestAnimationFrame()
                2. 补间动画 Tween.js
                3. CSS3D动画 animation

              演讲目标

              通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

              PPT地址:https://qijunxin.github.io/Threejs-PPT/

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' 第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
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                  第四期:WebGL - Three.js 分享 #4

                  Description

                  @qijunxin

                  齐俊鑫
                  2016年8月5日

                  WebGL - Three.js 分享

                  提前预习资料

                  Three.js入门指南 http://www.ituring.com.cn/article/58552
                  WebGL 中文网 http://www.hewebgl.com/
                  Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

                  教学大纲

                  1. WebGL与Three.js
                  2. 3D图形基础知识
                    1. 3D坐标系
                    2. 网格、材质、纹理
                    3. 相机
                    4. 着色器
                  3. Three.js实践
                    1. 渲染器renderer
                    2. 场景scene
                    3. 相机camera
                    4. 光源light
                    5. 网格mesh
                    6. 渲染render
                  4. 3D动画
                    1. requestAnimationFrame()
                    2. 补间动画 Tween.js
                    3. CSS3D动画 animation

                  演讲目标

                  通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

                  PPT地址:https://qijunxin.github.io/Threejs-PPT/

                  Metadata

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                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' 第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
                      Skip to content

                      第四期:WebGL - Three.js 分享 #4

                      Description

                      @qijunxin

                      齐俊鑫
                      2016年8月5日

                      WebGL - Three.js 分享

                      提前预习资料

                      Three.js入门指南 http://www.ituring.com.cn/article/58552
                      WebGL 中文网 http://www.hewebgl.com/
                      Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

                      教学大纲

                      1. WebGL与Three.js
                      2. 3D图形基础知识
                        1. 3D坐标系
                        2. 网格、材质、纹理
                        3. 相机
                        4. 着色器
                      3. Three.js实践
                        1. 渲染器renderer
                        2. 场景scene
                        3. 相机camera
                        4. 光源light
                        5. 网格mesh
                        6. 渲染render
                      4. 3D动画
                        1. requestAnimationFrame()
                        2. 补间动画 Tween.js
                        3. CSS3D动画 animation

                      演讲目标

                      通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

                      PPT地址:https://qijunxin.github.io/Threejs-PPT/

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        Type

                        No type

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                        No projects

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                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' 第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
                          Skip to content

                          第四期:WebGL - Three.js 分享 #4

                          Description

                          @qijunxin

                          齐俊鑫
                          2016年8月5日

                          WebGL - Three.js 分享

                          提前预习资料

                          Three.js入门指南 http://www.ituring.com.cn/article/58552
                          WebGL 中文网 http://www.hewebgl.com/
                          Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

                          教学大纲

                          1. WebGL与Three.js
                          2. 3D图形基础知识
                            1. 3D坐标系
                            2. 网格、材质、纹理
                            3. 相机
                            4. 着色器
                          3. Three.js实践
                            1. 渲染器renderer
                            2. 场景scene
                            3. 相机camera
                            4. 光源light
                            5. 网格mesh
                            6. 渲染render
                          4. 3D动画
                            1. requestAnimationFrame()
                            2. 补间动画 Tween.js
                            3. CSS3D动画 animation

                          演讲目标

                          通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

                          PPT地址:https://qijunxin.github.io/Threejs-PPT/

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

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                            No type

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                            No projects

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                              No milestone

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                              None yet

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                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); 第四期:WebGL - Three.js 分享 · Issue #4 · haotech/Learning · GitHub
                              Skip to content

                              第四期:WebGL - Three.js 分享 #4

                              Description

                              @qijunxin

                              齐俊鑫
                              2016年8月5日

                              WebGL - Three.js 分享

                              提前预习资料

                              Three.js入门指南 http://www.ituring.com.cn/article/58552
                              WebGL 中文网 http://www.hewebgl.com/
                              Three.js官方文档 http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene

                              教学大纲

                              1. WebGL与Three.js
                              2. 3D图形基础知识
                                1. 3D坐标系
                                2. 网格、材质、纹理
                                3. 相机
                                4. 着色器
                              3. Three.js实践
                                1. 渲染器renderer
                                2. 场景scene
                                3. 相机camera
                                4. 光源light
                                5. 网格mesh
                                6. 渲染render
                              4. 3D动画
                                1. requestAnimationFrame()
                                2. 补间动画 Tween.js
                                3. CSS3D动画 animation

                              演讲目标

                              通过教学,让大家对WebGL有所了解,能够使用Three.js做简单的3D场景

                              PPT地址:https://qijunxin.github.io/Threejs-PPT/

                              Metadata

                              Metadata

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                                No type

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                                No projects

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                                  No milestone

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                                  None yet

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                                  No branches or pull requests

                                  Issue actions