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Library Rangers PlayerEffect
Gabriel edited this page Sep 26, 2023
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1 revision
Provides access to app::player::PlayerEffect from Sonic Frontiers.
Functions;
Data* Get(string in_name)- returns a pointer to an instance ofPlayerEffect.Datafrom the current player by name.T* Get<T>()- returns a pointer to an instance of a struct inherited byPlayerEffect.Datafrom the current player.
Types;
struct Data- a struct representation ofapp::player::PlayerEffect.- Members;
Player.Data* pPlayer- a pointer to an instance ofapp::player::Player.long pVisualHuman- a pointer to an instance ofapp::player::VisualHuman.GOCPlayerVisual* pGOCPlayerVisual- a pointer to an instance ofapp::player::GOCPlayerVisual.GOCPlayerKinematicParams* pGOCPlayerKinematicParams- a pointer to an instance ofapp::player::GOCPlayerKinematicParams.GOCPlayerBlackboard* pGOCPlayerBlackboard- a pointer to an instance ofapp::player::GOCPlayerBlackboard.
- Members;
struct EffectList- a struct representation ofapp::player::EffectList.- Members;
MoveArray<Memory.Pointer<Data>> PlayerEffects- an array of pointers toapp::player::PlayerEffectinstances.
- Members;
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