Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

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@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

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UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

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Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

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ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

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@dreamsyntax@thesupersonic16
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

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@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

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UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

@dreamsyntax

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Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

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ContributorAuthor

ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

@thesupersonic16thesupersonic16 left a comment

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

2 participants

@dreamsyntax@thesupersonic16
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

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@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

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Member

UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

@dreamsyntax

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ContributorAuthor

Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

Copy link
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ContributorAuthor

I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

Copy link
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ContributorAuthor

ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

@thesupersonic16thesupersonic16 left a comment

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

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@dreamsyntax@thesupersonic16
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

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@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

Copy link
Copy Markdown
Member

UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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ContributorAuthor

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

@dreamsyntax

Copy link
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ContributorAuthor

Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

Copy link
Copy Markdown
ContributorAuthor

I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

Copy link
Copy Markdown
ContributorAuthor

ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

@thesupersonic16thesupersonic16 left a comment

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Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

2 participants

@dreamsyntax@thesupersonic16
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

Conversation

@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

Copy link
Copy Markdown
Member

UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

Copy link
Copy Markdown
ContributorAuthor

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

@dreamsyntax

Copy link
Copy Markdown
ContributorAuthor

Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

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ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

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@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

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UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

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Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

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ContributorAuthor

ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

@thesupersonic16thesupersonic16 left a comment

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

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@dreamsyntax@thesupersonic16
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

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@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

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Member

UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

@dreamsyntax

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Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

Copy link
Copy Markdown
ContributorAuthor

I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

Copy link
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ContributorAuthor

ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

@thesupersonic16thesupersonic16 left a comment

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

2 participants

@dreamsyntax@thesupersonic16
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Fixed mod updates not fetching correct URL - #105

Merged
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates
Oct 19, 2025
Merged

Fixed mod updates not fetching correct URL#105
thesupersonic16 merged 1 commit into
hedge-dev:mainfrom
dreamsyntax:fix-mod-updates

Conversation

@dreamsyntax

@dreamsyntaxdreamsyntax commented Oct 12, 2025

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Resolves#104

Tested on both Windows and Linux

  • Verified Gamebanana updates work as expected
  • Verified GitHub updates work as expected

Note: This PR only fixes the broken update functionality. The 'check on startup' is still broken and is unrelated to this PR.

@thesupersonic16

Copy link
Copy Markdown
Member

UpdateSourceGMI uses UpdateServer from mod.ini as the client's BaseAddress which expects the URL to end with a forward slash. You can see the issue you are having in the remarks section which matches with what you found in the linked issue.

Note that all characters after the right-most "/" in the base URI are excluded when combined with the message URI.

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

As for the "Check for mod updates" option, there is no implementation to display the updates yet, so it isn't called.

@dreamsyntax

dreamsyntax commented Oct 17, 2025

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ContributorAuthor

I am thinking a better solution could be removing the use of BaseAddress from the HttpClient by replacing it with a combine function such as Helpers.CombineURL(Uri, string)

Sure, I will change to this and test.

Update:
Verified with new build on linux and windows going from the same source mod 0.4.4 to 1.0.0

@dreamsyntax

Copy link
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ContributorAuthor

Removing the use of BaseAddress

I changed to use the helper for cleaner implementation.
That said, does it make more sense to just updated the updateSource itself, maybe in the constructor?

ex for:

publicUpdateSourceHMM(IMod mod,Uri baseURI){BaseURI=baseURI;Mod=mod;}
 public UpdateSourceHMM(IMod mod, Uri baseURI)
{
- BaseURI = baseURI;+ BaseURI = Helpers.EnsureEndsInSlash(baseURI); // would add `/` if not in mod ini (most mods dont have it), and do nothing otherwise
Mod = mod;
}

@thesupersonic16

thesupersonic16 commented Oct 18, 2025

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I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Another solution could be just adding .TrimEnd('/') + '/' in ModGeneric to ensure all paths end with a slash to signify a base path which UpdateServer is meant to be, and this way UpdateSourceMulti will always get a path that is a directory which requires no other changes.

 var server = mainSection.Get("UpdateServer", string.Empty);
- if (Uri.TryCreate(server, UriKind.Absolute, out Uri? uri))+ if (Uri.TryCreate(server.TrimEnd('/') + '/', UriKind.Absolute, out Uri? uri))
{
Updater = new UpdateSourceMulti(this, uri);
}

Edit: You can also make that into a function in the helper class if you think this looks too confusing, simlar code is used in that class aswell.

@dreamsyntax

Copy link
Copy Markdown
ContributorAuthor

I don't think UpdateSourceHMM needs touching as that uses a different method of handling URL paths, althrough untested in your case.

Correct, in the above I mistakenly referenced the wrong file. Per the actual changes it would be in GMI.

I think I like the ModGeneric solution personally. I'll change to that and test.

@dreamsyntax

Copy link
Copy Markdown
ContributorAuthor

ModGeneric solution works as expected 👍
I prefer it, if it looks good to you.

@thesupersonic16thesupersonic16 left a comment

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Aside from the function name, I think this PR looks good. Please change the name to something that is less mis-leading to those who don't check the function description.

Comment threadSource/HedgeModManager/Helpers.cs Outdated
@thesupersonic16
thesupersonic16 merged commit cac00b3 into hedge-dev:mainOct 19, 2025
@dreamsyntax
dreamsyntax deleted the fix-mod-updates branch October 19, 2025 15:36
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Mod Update / Changelog Fetches wrong URL for GitHub source

2 participants

@dreamsyntax@thesupersonic16