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Add support for Metal on macOS. - #1648
Conversation
Thank you so much for this! :D |
ethankimball360
commented
Sep 19, 2025
Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac |
It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though. |
ethankimball360
commented
Sep 19, 2025
I know that in march there was an intel version what happened to that? |
squidbus
commented
Sep 19, 2025
It did not work properly, which is why it was removed. |
ethankimball360
commented
Sep 19, 2025
Sad |
MrFerny
commented
Nov 24, 2025
Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1 |
squidbus
commented
Nov 25, 2025
I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta |
MrFerny
commented
Nov 25, 2025
I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3 |
squidbus
commented
Nov 26, 2025
Thanks, I can reproduce now so I'll take a look. |
squidbus
commented
Dec 2, 2025
To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67 Once that’s done I’ll update the submodule here. |
squidbus
commented
Dec 10, 2025
The flickering issue without anti-aliasing enabled should be fixed. |
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
djcreeperxd-pixel
commented
Jul 5, 2026
I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly |
Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.
I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.
Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903
Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22