Add support for Metal on macOS. - #1648

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Add support for Metal on macOS.#1648
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squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

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I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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Add support for Metal on macOS. - #1648

Open
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hedge-dev:mainfrom
squidbus:metal
Open

Add support for Metal on macOS.#1648
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

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I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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Add support for Metal on macOS. - #1648

Open
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal
Open

Add support for Metal on macOS.#1648
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

Copy link
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ContributorAuthor

Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

Copy link
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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

Copy link
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ContributorAuthor

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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ContributorAuthor

To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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Add support for Metal on macOS. - #1648

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squidbus:metal
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Add support for Metal on macOS.#1648
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squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

Copy link
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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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ContributorAuthor

I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

Copy link
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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

Copy link
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ContributorAuthor

Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

Copy link
Copy Markdown

Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

Copy link
Copy Markdown
ContributorAuthor

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

Copy link
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ContributorAuthor

To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

Copy link
Copy Markdown
ContributorAuthor

The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

Copy link
Copy Markdown

I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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5 participants

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Add support for Metal on macOS. - #1648

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squidbus:metal
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Add support for Metal on macOS.#1648
squidbus wants to merge 1 commit into
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squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

Copy link
Copy Markdown

Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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ContributorAuthor

Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

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I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add support for Metal on macOS. - #1648

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squidbus:metal
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Add support for Metal on macOS.#1648
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

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I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add support for Metal on macOS. - #1648

Open
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal
Open

Add support for Metal on macOS.#1648
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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ContributorAuthor

I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

Copy link
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ContributorAuthor

Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

Copy link
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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

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ContributorAuthor

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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ContributorAuthor

To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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ContributorAuthor

The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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@squidbus@TheNachoBIT@ethankimball360@MrFerny@djcreeperxd-pixel
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Add support for Metal on macOS. - #1648

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squidbus wants to merge 1 commit into
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squidbus:metal
Open

Add support for Metal on macOS.#1648
squidbus wants to merge 1 commit into
hedge-dev:mainfrom
squidbus:metal

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@squidbus

@squidbussquidbus commented Aug 14, 2025

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Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.

I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.

Downloadable build (updated 05/25/2026): https://github.com/squidbus/UnleashedRecomp/actions/runs/26402997903

Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22

@squidbussquidbus mentioned this pull request Aug 22, 2025
@TheNachoBIT

TheNachoBIT commented Sep 9, 2025

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Thank you so much for this! :D
I've tried it and found no issues on the first two stages (so far, that are MacOS/Metal related). I've uploaded footage of this build running here.

@ethankimball360

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

@squidbus

squidbus commented Sep 19, 2025

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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac

It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though.

@ethankimball360

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I know that in march there was an intel version what happened to that?

@squidbus

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ContributorAuthor

I know that in march there was an intel version what happened to that?

It did not work properly, which is why it was removed.

@ethankimball360

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Sad

@MrFerny

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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

@squidbus

Copy link
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ContributorAuthor

Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

@MrFerny

Copy link
Copy Markdown

Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1

I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

@squidbus

Copy link
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ContributorAuthor

I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3

Thanks, I can reproduce now so I'll take a look.

@squidbus

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ContributorAuthor

To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67

Once that’s done I’ll update the submodule here.

@squidbus

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ContributorAuthor

The flickering issue without anti-aliasing enabled should be fixed.

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
@djcreeperxd-pixel

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I'm a little confused on the "Requires XenosRecomp PR for MSL support" part, when i click on that i see no download link for it, ive got unleashed recompiled but, it crashes instantly

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5 participants

@squidbus@TheNachoBIT@ethankimball360@MrFerny@djcreeperxd-pixel