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flatpak: Tighten sandbox - #1776

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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
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MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

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A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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@MateusRodCosta@blueskythlikesclouds
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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var __re = new RegExp('^' + "github\\.com" + '
flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

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MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox
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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

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Author

A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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@MateusRodCosta@blueskythlikesclouds
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

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MateusRodCosta wants to merge 3 commits into
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MateusRodCosta:tighten-sandbox
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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

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Copy Markdown
Author

A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Author

Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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@MateusRodCosta@blueskythlikesclouds
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

Open
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox
Open

flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

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Author

A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Author

Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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@MateusRodCosta@blueskythlikesclouds
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

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MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox
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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

Copy link
Copy Markdown
Author

A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Copy Markdown
Author

Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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2 participants

@MateusRodCosta@blueskythlikesclouds
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

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MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox
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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

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Copy Markdown
Author

A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Copy Markdown
Author

Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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2 participants

@MateusRodCosta@blueskythlikesclouds
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

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MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox
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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
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MateusRodCosta:tighten-sandbox

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

Copy link
Copy Markdown
Author

A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Copy Markdown
Author

Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); flatpak: Tighten sandbox by MateusRodCosta · Pull Request #1776 · hedge-dev/UnleashedRecomp · GitHub
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flatpak: Tighten sandbox - #1776

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MateusRodCosta:tighten-sandbox
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flatpak: Tighten sandbox#1776
MateusRodCosta wants to merge 3 commits into
hedge-dev:mainfrom
MateusRodCosta:tighten-sandbox

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@MateusRodCosta

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  • Remove network permission
  • Add ipc permission
  • Replace broad devices permission with only dri and input permissions
  • Make filesystem permissions read-only (:ro)

- Remove network permission
- Add ipc permission
- Replace broad devices permission with only dri and input permissions
- Make filesystem permissions read-only (:ro)
@MateusRodCosta

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A few notes:

  • Removed network permission since I believe it's not used (if it's used it can be re-added)
  • --share=ipc permission is usually needed for X11 and Wayland graphical apps
  • There's no need for full --devices=all permission when dri (GPU) and input (gaming controllers) should be enough; though it seems --device=input requires specific flatpak versions (apparently at least 1.15.6)
  • File system access should ideally go through portals, but if that's not possible let's leave it as just read-only (afaik it's only needed to provide the required game files)

@blueskythlikesclouds

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Network permission is required for update checker. File system writing is required for writing save and config files to user folder.

What exactly is the benefit of this tightening?

@MateusRodCosta

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Network permission is required for update checker.

Good point. I forgot about this update checker.

File system writing is required for writing save and config files to user folder.
If it's written in any place inside the ~/.var/app/<app_id> folder then there's not need of giving it permissions, the app already has access to its own folder.
If it's written outside that folder then it can be potentially restricted to just rw access to the one folder the game uses.

IMHO, if access to /run, /run/media and /mnt is mostly used to make it easy to do the initial setup from files on removable/external media, then it makes sense to have it ro unless the app does some kind of extracting on those devices and thus require rw access.
But, if the actual need for --filesystem=host is for rw access to ~/.config/UnleashedRecomp, that likely can be solved with --filesystem=xdg-config/UnleashedRecomp:create

What exactly is the benefit of this tightening?

Mostly Principle of Least Privilege.
While Network access would have to be re-added for the update checker, the --device and --filesystem changes try to reduce to the minimum need for the game to operate.

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@MateusRodCosta@blueskythlikesclouds