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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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12 Commits

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Welcome to HighPerformanceDamageText!

This is an article that introduce how to use the Unity PackageHigh Performance Damage Text and compare performance with UGUI.

How To Use

video tutorial

click here

Steps:

1.Import damage text font files

import_font_file

2.Edit damage text animation prefab

edit_animation_prefab

3.Set render camera and animation key

animation_settinganimation_setting

4.Call function ShowDamageText(key, content, transform)

call_function

Render Order

order in damage texts

sorting_order_1 exp > attack > hit

sorting_order_2 hit > exp > attack

order in ui

sorting_order_with_ui_1sorting_order_with_ui_2 hit > exp > attack > ui picture

sorting_order_with_ui_3 hit > exp > ui picture > attack

sorting_order_with_ui_4 hit > ui picture > exp > attack

sorting_order_with_ui_5 ui picture > hit > exp > attack

Performance Test

add 100 players and each player displays damage text every 0.2 seconds.

Show 100 damage text in a meantime

[HighPerformanceDamageText] show_damage_100 [UGUI] show_damage_100_ugui

Update damage text animation

[HighPerformanceDamageText] update_animation [UGUI] update_animation_ugui

Update

Support screen space

screen_space

About

How to use High Performance Damage Text(Unity3D)

Topics

Resources

Stars

9 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors