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pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

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pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

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pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - hgaiser/pixelforge: A Vulkan-based video encoding library for Rust · GitHub
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pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - hgaiser/pixelforge: A Vulkan-based video encoding library for Rust · GitHub
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pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - hgaiser/pixelforge: A Vulkan-based video encoding library for Rust · GitHub
Skip to content

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pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - hgaiser/pixelforge: A Vulkan-based video encoding library for Rust · GitHub
Skip to content

Repository files navigation

pixelforge

CICrates.ioDocumentation

A Vulkan-based video encoding library for Rust, supporting H.264, H.265, and AV1 codecs.

Features

  • Hardware-accelerated video encoding using Vulkan Video extensions.
  • Multiple codec support: H.264/AVC, H.265/HEVC, AV1.
  • GPU color conversion: RGB/BGR → YUV via Vulkan compute shaders (BT.709, BT.2020, sRGB→BT.2020+PQ, scRGB-linear→BT.2020+PQ).
  • HDR support: 10-bit encoding (P010, YUV444P10), PQ transfer function, BT.2020 color space.
  • GPU-native API: Encode directly from Vulkan images (vk::Image).
  • Flexible configuration: Rate control (CBR, VBR, CQP), quality levels, GOP settings.
  • Multiple input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16).
  • Utility helpers: [InputImage] for easy YUV data upload to GPU.
  • Optional DMA-BUF support: Zero-copy image import from external processes (Linux only).

Note: B-frame support is not yet implemented. Setting b_frame_count > 0 will panic.

Supported Codecs

CodecEncode
H.264/AVC
H.265/HEVC
AV1

Requirements

  • A GPU with Vulkan video encoding support (e.g., NVIDIA RTX series, AMD RDNA2+, Intel Arc)

Installation

Add this to your Cargo.toml:

[dependencies]
pixelforge = "0.1"

Optional Features

FeatureDescription
dmabufEnable DMA-BUF support for zero-copy image import from external processes (Linux only). Adds Vulkan extensions: VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier.

To enable DMA-BUF support:

[dependencies]
pixelforge = { version = "0.1", features = ["dmabuf"] }

Quick Start

Query Capabilities

use pixelforge::{Codec,VideoContextBuilder};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("My App").build()?;for codec in[Codec::H264,Codec::H265,Codec::AV1]{println!("{:?}: encode={}",
codec,
context.supports_encode(codec));}Ok(())}

Encoding Video

use pixelforge::{Codec,EncodeBitDepth,EncodeConfig,Encoder,InputImage,PixelFormat,RateControlMode,VideoContextBuilder,};fnmain() -> Result<(),Box<dyn std::error::Error>>{let context = VideoContextBuilder::new().app_name("Encoder Example").require_encode(Codec::H264).build()?;let config = EncodeConfig::h264(1920,1080).with_rate_control(RateControlMode::Vbr).with_target_bitrate(5_000_000).with_frame_rate(30,1).with_gop_size(60);// Create an InputImage helper for uploading YUV data to the GPU.letmut input_image = InputImage::new(
context.clone(),Codec::H264,1920,1080,EncodeBitDepth::Eight,PixelFormat::Yuv420,)?;letmut encoder = Encoder::new(context, config)?;// For each frame: upload YUV data and encode.// let yuv_data: &[u8] = ...; // YUV420 frame data// input_image.upload_yuv420(yuv_data)?;// let packets = encoder.encode(input_image.image())?;Ok(())}

Color Conversion (RGB → YUV)

PixelForge includes a GPU compute shader for converting RGB input to YUV output, supporting multiple color spaces:

Color SpaceDescription
Bt709Standard SDR (BT.709 coefficients)
Bt2020HDR passthrough (BT.2020 coefficients, PQ-encoded input)
SrgbToBt2020PqSDR-in-HDR (sRGB → linear → BT.2020 gamut → PQ OETF)
Bt709LinearToBt2020PqscRGB HDR (linear BT.709 → BT.2020 gamut → PQ OETF). sdr_reference_white_nits sets the interpretation of 1.0; per the scRGB spec (IEC 61966-2-2), 80 nits.

Supported input formats: BGRx, RGBx, BGRA, RGBA, ABGR2101010 (10-bit packed), RGBA16F (FP16). Supported output formats: NV12 (8-bit), I420 (8-bit), YUV444 (8-bit), P010 (10-bit), YUV444P10 (10-bit).

use pixelforge::{ColorConverter,ColorConverterConfig,ColorSpace,InputFormat,OutputFormat,VideoContextBuilder};let context = VideoContextBuilder::new().app_name("Color Converter").build()?;letmut config = ColorConverterConfig::new(1920,1080,InputFormat::BGRx,OutputFormat::NV12);
config.color_space = ColorSpace::SrgbToBt2020Pq;letmut converter = ColorConverter::new(context.clone(), config)?;// converter.convert(input_image, output_buffer)?;

Benchmarking

Run the encode latency benchmark with:

cargo run --example encode_bench

Examples

Run the examples with:

# Query codec capabilities
cargo run --example query_capabilities
# H.264 encoding example
cargo run --example encode_h264
# H.265 encoding example
cargo run --example encode_h265
# AV1 encoding example
cargo run --example encode_av1
# Verify all codecs and formats
cargo run --example verify_all

Shader Development

The color conversion shader is precompiled to SPIR-V and embedded at build time. See shader/README.md for details on editing and recompiling shaders.

TODO's

  1. [] Decoding.
  2. [] B-frames support.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Acknowledgement

This project was heavily inspired by the vk_video_samples repository by NVIDIA, which provided invaluable reference for Vulkan Video encoding.

License: BSD-2-Clause

About

A Vulkan-based video encoding library for Rust

Resources

Stars

9 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages