A mostly reasonable approach to JavaScript
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Conditional Expressions & Equality
- Blocks
- Comments
- Whitespace
- Leading Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- jQuery
- Modules
- ES5 Compatibility
- Performance
- Resources
- In the Wild
- Translation
- The JavaScript Style Guide Guide
- Contributors
- License
Use the literal syntax for object creation.
// badvaritem=newObject();// goodvaritem={};
Don't use reserved words as keys.
// badvarsuperman={class: 'superhero',default: {clark: 'kent'},private: true};// goodvarsuperman={klass: 'superhero',defaults: {clark: 'kent'},hidden: true};
Use the literal syntax for array creation
// badvaritems=newArray();// goodvaritems=[];
For clarity and performance reasons, cache the length of your arrays in variables outside of the loop
// badfor(vari=0;i<items.length;i++){// ...stuff...}// badfor(vari=0,len=items.length;i<len;i++){// ...stuff...}// goodvarlen=items.length;vari;for(i=0;i<len;i++){// ...stuff...}
Always use array#push when appending new values to an array.
varsomeStack=[];// badsomeStack[someStack.length]='abracadabra';// goodsomeStack.push('abracadabra');
When you need to copy an array use Array#slice. jsPerf
varlen=items.length;varitemsCopy=[];vari;// badfor(i=0;i<len;i++){itemsCopy[i]=items[i];}// gooditemsCopy=items.slice();
To convert an array-like object to an array, use Array#slice.
functiontrigger(){varargs=Array.prototype.slice.call(arguments); ... }
Use single quotes
''for strings// badvarname="Bob Parr";// goodvarname='Bob Parr';// badvarfullName="Bob "+this.lastName;// goodvarfullName='Bob '+this.lastName;// badvarfullName="<a href=\"/name\">Bob "+this.lastName+"</a>";// goodvarfullName='<a href="/name">Bob '+this.lastName+'</a>';
Use double quotes
""for interpreted strings inside templates.// badvarname=users['#{ getUser }'];// goodvarname=users["#{ getUser }"];
Strings longer than 80 characters should be written across multiple lines using string concatenation.
Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion
// badvarerrorMessage='This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';// badvarerrorMessage='This is a super long error that \was thrown because of Batman. \When you stop to think about \how Batman had anything to do \with this, you would get nowhere \fast.';// goodvarerrorMessage='This is a super long error that '+'was thrown because of Batman.'+'When you stop to think about '+'how Batman had anything to do '+'with this, you would get nowhere '+'fast.';
When programatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.
varitems;varmessages;varlength;vari;messages=[{state: 'success',message: 'This one worked.'},{state: 'success',message: 'This one worked as well.'},{state: 'error',message: 'This one did not work.'}];length=messages.length;// badfunctioninbox(messages){items='<ul>';for(i=0;i<length;i++){items+='<li>'+messages[i].message+'</li>';}returnitems+'</ul>';}// goodfunctioninbox(messages){items=[];for(i=0;i<length;i++){items[i]=messages[i].message;}return'<ul><li>'+items.join('</li><li>')+'</li></ul>';}
Function expressions:
// anonymous function expressionvaranonymous=function(){returntrue;};// named function expressionvarnamed=functionnamed(){returntrue;};// immediately-invoked function expression (IIFE)(function(){console.log('Welcome to the Internet. Please follow me.');})();
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
Note: ECMA-262 defines a
blockas a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// badif(currentUser){functiontest(){console.log('Nope.');}}// goodif(currentUser){vartest=functiontest(){console.log('Yup.');};}
Never name a parameter
arguments, this will take precedence over theargumentsobject that is given to every function scope.// badfunctionnope(name,options,arguments){// ...stuff...}// goodfunctionyup(name,options,args){// ...stuff...}
Use dot notation when accessing properties.
varluke={jedi: true,age: 28};// badvarisJedi=luke['jedi'];// goodvarisJedi=luke.jedi;
Use subscript notation
[]when accessing properties with a variable.varusers={jane: {},john: {}};varuserName=getUsername();varuserObject=users[userName];
Always use
varto declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.// badsuperPower=newSuperPower();// goodvarsuperPower=newSuperPower();
Use additional
vardeclarations for multiple variables and declare each variable on a newline. This is useful when reordering variables and avoiding simple syntax mistakes.// badvaritems=getItems(),goSportsTeam=true,dragonball='z';// badvaritems=getItems(),goSportsTeam=true,dragonball='z';// goodvaritems=getItems();vargoSportsTeam=true;vardragonball='z';varlength;vari;
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// badfunction(){test();console.log('doing stuff..');//..other stuff..varname=getName();if(name==='test'){returnfalse;}returnname;}// goodfunction(){varname=getName();test();console.log('doing stuff..');//..other stuff..if(name==='test'){returnfalse;}returnname;}// badfunction(){varname=getName();if(!arguments.length){returnfalse;}returntrue;}// goodfunction(){if(!arguments.length){returnfalse;}varname=getName();returntrue;}
Use
===and!==over==and!=.Conditional expressions are evaluated using coercion with the
ToBooleanmethod and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evalute to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
'', otherwise true
if([0]){// true// An array is an object, objects evaluate to true}
Use shortcuts.
// badif(name!==''){// ...stuff...}// goodif(name){// ...stuff...}
For more information see Truth Equality and JavaScript by Angus Croll
Use braces with all blocks.
// badif(test)returnfalse;// badif(test)returnfalse;// goodif(test){returnfalse;}
Always put blocks and curlys on their own lines.
// badif(test){returnfalse;}// goodif(test){returnfalse;}// badfunction(){returnfalse;}// badfunction(){returnfalse;}// goodfunction(){returnfalse;}
Documentation is highly recommended on Utility Modules. It is optional on all other types of Modules.
Don't over document. Opt for descriptive names of variables, functions, and returns over documenting the obvious.
Use JSDoc notation for commenting guidelines.
Use
/** ... */for multiline comments.// bad// make() returns a new element// based on the passed in tag name//// @param {String} tag// @return {Element} elementfunctionmake(tag){// ...stuff...returnelement;}// good/** * make() returns a new element * based on the passed in tag name * * @param {String} tag * @return {Element} element */functionmake(tag){// ...stuff...returnelement;}
Use
//for single line comments. Always place single line comments on a newline above the subject of the comment. Put an empty line before the comment.// badvaractive=true;// is current tab// good// is current tabvaractive=true;// badfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'vartype=this._type||'no type';returntype;}// goodfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'vartype=this._type||'no type';returntype;}
Always specify types and values for all parameters and return values. Ideally, provide a description for the function and parameters as well.
```javascript
// bad
function make(tag) {
// ...stuff...
}
// good
/**
* @param {String} tag
* @return {Element} element
*/
function make(tag) {
// ...stuff...
}
// best
/**
* Returns a new element based on the passed in tag name.
*
* @param {String} tag
* Tag to create. -eg 'a', 'span', 'strong'
* @return {Element} element
* DOM element object.
*/
function make(tag) {
// ...stuff...
return element;
}
```
**[[⬆]](#TOC)**
Use soft tabs set to 2 spaces
// badfunction(){∙∙∙∙varname;}// badfunction(){∙varname;}// goodfunction(){∙∙varname;}
Place 1 space before the leading brace.
// badfunctiontest(){console.log('test');}// goodfunctiontest(){console.log('test');}// baddog.set('attr',{age: '1 year',breed: 'Bernese Mountain Dog'});// gooddog.set('attr',{age: '1 year',breed: 'Bernese Mountain Dog'});
Use indentation when making long method chains.
// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// good$('#items').find('.selected').highlight().end().find('.open').updateCount();// badvarleds=stage.selectAll('.led').data(data).enter().append("svg:svg").class('led',true).attr('width',(radius+margin)*2).append("svg:g").attr("transform","translate("+(radius+margin)+","+(radius+margin)+")").call(tron.led);// goodvarleds=stage.selectAll('.led').data(data).enter().append("svg:svg").class('led',true).attr('width',(radius+margin)*2).append("svg:g").attr("transform","translate("+(radius+margin)+","+(radius+margin)+")").call(tron.led);
Nope.
// badvaronce,upon,aTime;// badvarhero={firstName: 'Bob',lastName: 'Parr',heroName: 'Mr. Incredible',superPower: 'strength'};// goodvarhero={firstName: 'Bob',lastName: 'Parr',heroName: 'Mr. Incredible',superPower: 'strength'};
Yup.
// bad(function(){varname='Skywalker'returnname})()// good(function(){varname='Skywalker';returnname;})();// good;(function(){varname='Skywalker';returnname;})();
Perform type coercion at the beginning of the statement.
Strings:
// => this.reviewScore = 9;// badvartotalScore=this.reviewScore+'';// goodvartotalScore=''+this.reviewScore;// badvartotalScore=''+this.reviewScore+' total score';// goodvartotalScore=this.reviewScore+' total score';
Numbers:
Use
parseIntfor Numbers and always with a radix for type casting.If for whatever reason you are doing something wild and
parseIntis your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.varinputValue='4';// badvarval=newNumber(inputValue);// badvarval=+inputValue;// goodvarval=parseInt(inputValue,10);
Avoid single letter names. Be descriptive with your naming. These get Uglified anyways.
// badfunctionq(){// ...stuff...}// goodfunctionquery(){// ..stuff..}
Use PascalCase when naming Views, Constructors, Classes, Models, and Collections.
// badfunctionuser(options){this.name=options.name;}varbad=newuser({name: 'nope'});// goodfunctionUser(options){this.name=options.name;}vargood=newUser({name: 'yup'});
Use lower camelCase for everything else (e.g.- objects, functions, and instances).
// badvarOBJEcttsssss={};varthis_is_my_object={};varthis-is-my-object={};functionc(){};varu=newuser({name: 'Bob Parr'});// goodvarthisIsMyObject={};functionthisIsMyFunction(){};varuser=newUser({name: 'Bob Parr'});
When saving a reference to
thisuseself.// badfunction(){varthat=this;returnfunction(){console.log(that);};}// goodfunction(){varself=this;returnfunction(){console.log(self);};}
Name your functions. This is helpful for stack traces.
// badvarlog=function(msg){console.log(msg);};// goodvarlog=functionlog(msg){console.log(msg);};
Accessor functions for properties are not required
If you do make accessor functions, always prepend with
getandset. Eg- getVal() and setVal('hello').// baddragon.age();// gooddragon.getAge();// baddragon.age(25);// gooddragon.setAge(25);
If the property is a boolean, use isVal() or hasVal()
// badif(!dragon.age()){returnfalse;}// goodif(!dragon.hasAge()){returnfalse;}
It's okay to create get() and set() functions, but be consistent.
functionJedi(options){options||(options={});varlightsaber=options.lightsaber||'blue';this.set('lightsaber',lightsaber);}Jedi.prototype.set=function(key,val){this[key]=val;};Jedi.prototype.get=function(key){returnthis[key];};
Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
functionJedi(){console.log('new jedi');}// badJedi.prototype={fight: functionfight(){console.log('fighting');},block: functionblock(){console.log('blocking');}};// goodJedi.prototype.fight=functionfight(){console.log('fighting');};Jedi.prototype.block=functionblock(){console.log('blocking');};
Methods can return
thisto help with method chaining.// badJedi.prototype.jump=function(){this.jumping=true;returntrue;};Jedi.prototype.setHeight=function(height){this.height=height;};varluke=newJedi();luke.jump();// => trueluke.setHeight(20)// => undefined// goodJedi.prototype.jump=function(){this.jumping=true;returnthis;};Jedi.prototype.setHeight=function(height){this.height=height;returnthis;};varluke=newJedi();luke.jump().setHeight(20);
Prefix jQuery object variables with a
$.// badvarsidebar=$('.sidebar');// goodvar$sidebar=$('.sidebar');// badvar$primary_nav=$('#primary-nav');// goodvar$primaryNav=$('#primary-nav');
If a jQuery lookup is performed more than once, cache the jQuery object.
// badfunctionsetSidebar(){$('.sidebar').hide();// ...stuff...$('.sidebar').css({'background-color': 'pink'});}// badfunctiongetSideBarHeight(){var$sidebar=$('.sidebar');$sidebar.height();}// goodfunctiongetSideBarHeight(){$('.sidebar').height();}// goodfunctionsetSidebar(){var$sidebar=$('.sidebar');$sidebar.hide();// ...stuff...$sidebar.css({'background-color': 'pink'});}
For DOM queries use Cascading
$('.sidebar ul')or parent > child$('.sidebar > ul'). jsPerfUse
findwith scoped jQuery object queries.// bad$('.sidebar','ul').hide();// bad$('.sidebar').find('ul').hide();// good$('.sidebar ul').hide();// good$('.sidebar > ul').hide();// good (slower)$sidebar.find('ul');// good (faster)$($sidebar[0]).find('ul');
Don't combine elements with a class or ID as part of the selector. If this results in selecting elements you don't want, you probably need to refactor your DOM.
// bad$('form#new_user').submit();// bad$('li.user').hide();// good$('#new_user').submit();// good$('.user').hide();
We use the JavaScript Module Pattern, as defined by Ben Cherry. Read up on it here.
Files should be named with camelCase, live in their appropriate folder (views/ utils/ etc), and match the name of the single export.
Always declare
'use strict;'at the top of the module.Always return the original
moduleobject.If you need to reference any other global objects, pass it to the module's arguments to help provide faster lookups and prevent linting errors.
/*jshint forin:true, noarg:true, noempty:true, eqeqeq:true, bitwise:true, strict:true, undef:true, unused:true, curly:true, browser:true, jquery:true, indent:2, maxerr:100 *//*@namespace viewName@memberOf haw.views*/varhaw=(function(module,$){'use strict';// Module Namespace Extensionvarviews=module.views=module.views||{};varviewName=views.viewName=views.viewName||{};// Private Variablesvarfoo="bar";// Private MethodfunctionprivateMethod(){}// Public APIviewName.publicMethod=function(){};// Return the extended modulereturnmodule;}(haw||{},jQuery));
- Refer to Kangax's ES5 compatibility table
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Loading...
Read This
Other Styleguides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
Blogs
- DailyJS
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
Additional Articles
- JavaScript Scoping & Hoisting - Ben Cherry
- JavaScript Module Pattern: In-Depth - Ben Cherry
- Named function expressions demystified - Juriy Zaytsev
- Function Declarations vs. Function Expressions - Angus Croll
- Essential JavaScript Namespacing Patterns - Addy Osmani
This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.
- Airbnb: airbnb/javascript
- American Insitutes for Research: AIRAST/javascript
- ExactTarget: ExactTarget/javascript
- GeneralElectric: GeneralElectric/javascript
- GoodData: gooddata/gdc-js-style
- How About We: howaboutwe/javascript
- MinnPost: MinnPost/javascript
- ModCloth: modcloth/javascript
- National Geographic: natgeo/javascript
- Razorfish: razorfish/javascript-style-guide
- Shutterfly: shutterfly/javascript
- Userify: userify/javascript
- Zillow: zillow/javascript
This style guide is also available in other languages:
- 🇩🇪 German: timofurrer/javascript-style-guide
- 🇯🇵 Japanese: mitsuruog/javacript-style-guide
- :br: Portuguese: armoucar/javascript-style-guide
(The MIT License)
Copyright (c) 2012 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.