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Make parry affect initiative for two turns #2

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@curiousdannii

From i7/kerkerkruip#34 -- as this would be a strengthening of the standard ATTACK model, I think it is appropriate to implement this in ATTACK directly

What if the initiative bonus for parrying was increased? What if there was a way to track initiative for longer than a single turn? Perhaps we could have a second initiative stat which parrying would increase, so that after attacking, instead of your initiative being set to 0, it would be set to the second stat? Then rather than just getting a bonus for a turn which you probably would already get, you can get a bonus for your next turn too. We should also make clearer what is happening when you parry or attack, because probably the sameness is more felt than is real.

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