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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

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iPodLinux port of REminiscence, a Flashback engine reimplementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

About

iPodLinux port of REminiscence, a Flashback engine reimplementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

About

iPodLinux port of REminiscence, a Flashback engine reimplementation

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

About

iPodLinux port of REminiscence, a Flashback engine reimplementation

Resources

Stars

0 stars

Watchers

2 watching

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Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

About

iPodLinux port of REminiscence, a Flashback engine reimplementation

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Stars

0 stars

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

About

iPodLinux port of REminiscence, a Flashback engine reimplementation

Resources

Stars

0 stars

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

About

iPodLinux port of REminiscence, a Flashback engine reimplementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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iREm - Rewritten Engine for Flashback for iPodLinux ver. 0.2 based on the great work by Gregory Montoir (cyx)

Features:

  • Full sound support (including Amiga MOD soundtrack)
  • Save/load states working
  • Should be completable
  • No scaling 320x240 resolution. Requires iPod 5G.
  • Game included as it is officially Abandonware

Binaries

If you are using Zeroslackr, inside the 'release' folder there's a Launch directrory containing the launch script. This will work as long as you place the Launch directory and the binaries inside /ZeroSlackr/opt/Emulators/REm then add in your /loader.cfg files the following line: RAW @ (hd0,1)/boot/vmlinux root=/dev/hda2 rootfstype=vfat rw quiet autoexec=/opt/Emulators/REm/Launch/Launch.sh

Controls Select button: Select / (when armed) Fire Rewind: Back Forward: Forward Menu: Jump Play/Pause: Crouch Hold: Inventory -> Score Right wheel (180°): Arm weapon Right wheel (180°): Use active inventory object

To run press Select and then Forward To perform a forward jump while standing press Select and then press Jump, keep pressing to climb the edge the character would eventually grab. To perform a jump running, first run using Select+Forward, then switch to Jump while keeping down the Select Button Press once the Hold button to see the inventory, press it twice to see the score. While viewing the score Press Select to access the in-game menu. While viewing the in-game menu use the Rewind/Forward Buttons to select the save/load slot.

Source code: Included. You will need zlib headers, adjust Makefile.

Known Issues:

  • Audio effects / Music have a noticeable latency
  • There's no keyboard on the iPod to type the codes. Use the save/load states instead (you mush get to the in-game menu, see above).

To do:

  • Display scaling. I have code that I could use but I own a 5G only. If you want to play the games and you own a NANO or a VIDEO, please contact me and help me to test the builds.
  • if implemented COP could solve the audio problems (sound fx).

Thanks to the Gregor Montoir (cyx) for his great work and artistry. For comments and info refer to this forum post on ipodlinux.org: http://ipodlinux.org/forums/viewtopic.php?f=9&t=1058

Contacts: iPodLinux user: uomoartificiale email: gr2.decode AT gmail DOT com

Downloads: http://www.box.net/files#/files/0/f/34912494

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iPodLinux port of REminiscence, a Flashback engine reimplementation

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