Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

AppScript

"Objective-C without the C"

AppScript is an interpreted scripting language embedded in macOS applications. It lets you and your coding assistant iterate rapidly on Objective-C code. You write scripts in a language that's very similar to a subset of the Objective-C language, but that doesn't include primitive types or bare pointers—making it safer and easier to get to working software.

What it looks like

@class Greeter : NSObject
- greetingForName: name {
id upper = [name uppercaseString]
return [upper stringByAppendingString: @"!"]
}
@end

That defines a real Objective-C class. You can call it normally from within AppScript, and even grab a reference to the class from within Objective-C:

Class cls = NSClassFromString(@"Greeter");
id greeter = [cls new];
NSLog(@"%@", [greeter greetingForName:@"world"]); // WORLD!

Language features

  • All-object model: every value is an id. Numbers, booleans, and geometry structs are automatically boxed and unboxed.
  • Objective-C message syntax: [receiver keyword:arg], multi-keyword messages, super, blocks — all work as expected.
  • Classes and categories: define new subclasses or extend existing Objective-C classes with @class / @category / @end.
  • Properties: @property with the usual modifiers (strong, weak, copy, readonly, …); accessors are synthesised automatically.
  • Blocks: code blocks with lexical capture of self and surrounding variables.
  • BridgeSupport integration: call C functions and read C constants from any framework by loading its BridgeSupport metadata once, then messaging the AS<FrameworkName> proxy class.
  • No C escapes: no raw pointers, no #import, no operator overloading. Every operation is a message send.

For the full language reference, see ARCHITECTURE.md.

Embedding AppScript in your app

1. Add the framework

Add AppScript.xcodeproj to your Xcode workspace and link AppScript.framework to your target.

2. Load scripts

Call -[NSBundle loadScriptsWithError:] once before you need to use any AppScript-defined classes:

#import<AppScript/AppScript.h>NSError *error = nil;
if (![[NSBundlemainBundle] loadScriptsWithError:&error]) {
NSLog(@"Script load failed: %@", error);
abort();
}

The method discovers all .appscript files in the bundle, parses them, and registers the classes they define in the Objective-C runtime.

3. Optionally load BridgeSupport

If your scripts call C functions or constants from a system framework, load the framework's BridgeSupport metadata before loading scripts:

#import<AppScript/NSBundle+AppScriptBridgeSupportLoading.h>// Load Foundation's companion dylib so dlsym can find inline functions.NSBundle *foundationBundle = [NSBundlebundleWithIdentifier:@"com.apple.Foundation"];
NSURL *companionURL = [[[foundationBundle resourceURL]
URLByAppendingPathComponent:@"BridgeSupport"]
URLByAppendingPathComponent:@"Foundation.dylib"];
dlopen([[companionURL path] UTF8String], RTLD_GLOBAL);
[NSBundleloadBridgeSupportForFramework:@"Foundation"];

Scripts can then call [ASFoundation NSMakeRect:0 :0 :800 :600] and similar.

Project goals

AppScript has two intended audiences:

  1. Objective-C developers who want to quickly iterate on ideas using a simple but powerful subset of the language. You can distribute apps written wholly or partially in AppScript, or incrementally port to Objective-C. Note: to distribute an app on macOS, you should copy your AppScript to the app bundle and ensure you sign your app.
  2. Citizen developers who want to access the power of Cocoa without having to learn all of C's sharp edges.

Project structure

ARCHITECTURE.md AppScript language reference
CODING_STANDARDS.md Engineering practices for contributors
AppScript/ Xcode project
AppScript/ Framework source (runtime, parser, interpreter)
AppScriptTests/ XCTest unit tests
AppScriptHarness/ Integration test harness (macOS app)
AppScript.docc/ DocC articles (framework embedding guide)
LICENSES/ Third-party licence texts

Documentation

  • Language reference: ARCHITECTURE.md — complete description of AppScript syntax and semantics.
  • Coding standards: CODING_STANDARDS.md — engineering practices for contributors.
  • Framework API (DocC): build the AppScript scheme with Product → Build Documentation to browse the embedded API reference, including articles on loading scripts, defining classes, BridgeSupport integration, and runtime implementation details.

Licence

AppScript is free software, released under the GNU Affero General Public License v3 or later.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages