Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

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The bitter bit modification library

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

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0 stars

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2 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

Resources

Stars

0 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

bitter Bit Manipulation Library

Build Status

bitter provides a common interface for bit operations on integral types as well as std::bitset. If you have ever worked with bitset before the interface should feel instantly familiar.

Motivation

Often many ways lead to Rome, but some might be more efficient than others. Unfortunately, this is particularly true for bit operations. bitter prevents you from reinventing the wheel over and over again by providing efficient and well tested implementations for most bit operations. This will also help to make your code more expressive. What would you rather read:

int _t = 0xdeadface
int s = 64;
int mask = ~0;
while (s >>= 1) {
mask ^= (mask << s);
_t = ((_t >> s) & mask) | ((_t << s) & ~mask);
}
int const t = _t;

or

int const t = bit::reverse(0xdeadface);

(Note, that the former implementation is already pretty concise) ? Now, imagine many similar but slightly different implementations like this intermingled with many other bit operations spread across your code base.

Finally, bitter enables you to mix integral and std::bitset types arbitrarily and/or switch from one to the other without breaking code.

Using bitter

bitter is a header only library, which makes it pretty easy to use. It should be enough to add bitter to the include path and enable your compiler's C++11 mode.

Requirements

  • modern C++11 compiler

Licensing

Copyright 2013, Sebastian Jeltsch (sjeltsch@kip.uni-heidelberg.de)

bitter is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

bitter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with bitter. If not, see http://www.gnu.org/licenses/.

About

The bitter bit modification library

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0 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

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