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spReticle: Build Notes and Instructions
=======================================
Originally developed at Sony Pictures Imageworks, imageworks-maya-reticle
(spReticle) is a Maya C++ plugin plus MEL code which creates a reticle for a
camera. It allows for various camera reference masks to be displayed when
looking through the camera, such as filmback, projection gate, and
pan-and-scan attributes. The value of predefined parameters can be displayed
in selectable areas, such as the camera focal length and name, current aspect
ratio; frame number, name of the show and shot, Maya scene file name, current
user name, etc. Finally, arbitrary textual information can be displayed as well.
You can see a short video on how to create a spReticle in Maya and set some of
the parameters here: http://vimeo.com/6186489
spReticle is a camera reticle for Maya.
Project Home:
-------------
https://github.com/imageworks/spReticle Files:
------
README.txt
CHANGES.txt
Makefile
spReticleLoc - Main classes
GPURenderer - Abstract class for handling GPU Rendering
OpenGLRenderer - Handles OGL renderering for VP1.0 and possibly VP2.0 (default)
V2Renderer - Handles VP2.0 rendering
util.h - Utility classes
defines.h - Defines to drive compilation/options
font.h - Font Texture Atlas used for OGL font rendering
AEspReticleLocTemplate.mel - Attribute Editor Template for spReticle
spReticleLocLinux.mel - MEL code to create a spReticle node on Linux
Additional files for Windows:
spReticleLoc.vcxproj spReticleLoc.vcxproj.filters
spReticleLoc.vcxproj.user
spReticleLoc.sln
spReticleLocWindows.mel - MEL code to create a spReticle node on Windows
Additional SPI internal files which can be ignored:
Makefile.spi
CMakeLists.txt
.gitlab-ci.yml
.spdev.yaml
spreticleloc.spk.yaml
spReticleLoc.mel
Configure Options:
------------------
The defines.h file concentrates all of the defines that can be used to
tailor the spReticle to your environment.
Compile Information:
--------------------
This is how to compile for 64-bit Maya on Linux using g++. For other
architectures and compilers modify Makefile accordingly. Define the actual path to your compiler in CPP and the path of your Maya install
directory in MAYA_LOCATION on the command line. For example:
make opt CPP=/opt/rh/devtoolset-6/root/usr/bin/g++ MAYA_LOCATION=/usr/autodesk/maya2020
Usage information:
------------------
In the Maya script editor, do this to create a maya-reticle. Note that you might have to put in the abolute path to the plugin and MEL files:
// Load plugin
loadPlugin "spReticleLoc.so";
// Load MEL code
source "spReticleLoc.mel"; // Load attribute editor template; note that this should not be necessary // if you installed it in the proper place so Maya finds it and loads it // automatically when you create a spReticleLoc node.
source "AEspReticleLocTemplate.mel"; // Create a spReticleLoc node
spReticleLocCreate;
Texture Font Information:
-------------------------
The freetype-gl library was used to generate most of font.h which contains
a texture font atlas. The original copyright information is contained within
the header of the file.

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A plugin to create a reticle for a camera in Maya

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