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README file for Hydrax 0.5.4 (by Jose Luis Cercós Pita & Naëm Baron)
Hydrax is an completely free add-on for Ogre which aim is to provide an easy-use library in order to render pretty water scenes. Written by Xavier Verguin, has contributed Jose Luis Cercós and Naëm Baron.
For current documentation please use Ogre Wiki:
Main project page:
http://www.ogre3d.org/tikiwiki/Hydrax
--- Linux users ---------------------------
You can use the makefile. Simply execute the commands
make clean
make -j4
make install
Depending your distribution, consider use PREFIX=/usr/local (default value is PREFIX=/usr)
make clean
make -j4 PREFIX=/usr/local
make install PREFIX=/usr/local
--- Linux developers ----------------------
Code::Blocks project has been provided, simply compile and use it. If you want to help the project, a git repository exist in gitorius.
http://gitorious.org/sonsilentsea/hydrax
Simply register on the web page, and send me a message.
--- Windows users -------------------------
* Code::Blocks & MinGW alternative.
If you use Code::Blocks & MinGW simply add MYGUI_LIB to the #define tab in the build options of Code::Blocks.
* Microsoft VS2010.
If you use Microsoft VS2010, a project has been provided by Naëm Baron (also found some bugs, thanks Naëm). Follow next releases notes:
| Hydrax 0.5.4 VS2010 project
| | 18/03/2011
| | Requirements :
| * OGRE_HOME environment variable
| | Remarks :
| * By default it assume you use Ogre3D with boost activated.
| If not, you have to edit the project property to remove additional include/librairies directory related to boost.
| | * Perhaps the shaders need improvment to remove bugs.
| | Naëm Baron.

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Community maintained Hydrax. (An Ogre3D plugin for water rendering.)

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