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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

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4 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

Topics

Resources

Stars

4 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

Topics

Resources

Stars

4 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

Topics

Resources

Stars

4 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

Topics

Resources

Stars

4 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

Topics

Resources

Stars

4 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

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Lightweight persistence engine for Swift structures

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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Arcade

Arcade is a lightweight persistence layer for Swift structures or objects!

Usage

Models

Models (structures) in your project must conform to Storable.

import Arcade
structOwner:Storable{staticvartable:Table=AppTable.owner
varuuid:Stringvarname:String?}

Table

The Table protocol defines the names of the tables in which to store your models.

import Arcade
enumAppTable:String,Table{case owner ="Owner"varname:String{returnself.rawValue
}}

Configure Adapter

import Arcade
letarcade=Arcade(adapter:InMemoryAdapter())

Connect to Database

import Arcade
arcade.connect().subscribe({(success)in
// Connected!
}){(error)in
// Error
}

Inserting

import Arcade
letowner=Owner(uuid:UUID(), name:"Foo")
arcade.insert(storable: owner).subscribe({(owner)in
// Inserted!
}){(error)in
// Error
}

Updating

import Arcade
owner.name ="Fred"
arcade.update(storable: owner).subscribe({(owner)in
// Updated!
}){(error)in
// Error
}

Deleting

import Arcade
letuuid= owner.uuid
arcade.delete(uuid: uuid, type:Owner.self).subscribe({(success)in
// Deleted!
}){(error)in
// Error
}

Fetching

To find a specific item by UUID:

import Arcade
letfuture:Future<Owner>= arcade.find(uuid: owner.uuid)
future.subscribe({(owner)inguardlet owner = owner else{
// Not found
}
// Found it!
}){(error)in
// Error
}

To query a set of items:

import Arcade
letexpression=Expression.equal("name","Foo")letquery=Query.expression(expression)letfuture:Future<Owner>= arcade.fetch(query: query)
future.subscribe({(owners)in
// Do something with owners...
}){(error)in
// Error
}

CoreData

To use Arcade with the CoreData adapter some additional protocol conformance must be setup. Your CoreData entites should conform to CoreDataStorable:

@objc(OwnerEntity)classOwnerEntity:NSManagedObject{@NSManagedvaruuid:UUID@NSManagedvarname:String?overridefunc awakeFromInsert(){
super.awakeFromInsert()self.uuid =UUID()}}extensionOwnerEntity:CoreDataStorable{publicvarviewable:Viewable{returnOwner(uuid:self.uuid, name:self.name)}publicvarstorable:Storable{returnOwner(uuid:self.uuid, name:self.name)}publicfunc update(withStorable dictionary:[String:Any])->Bool{iflet uuid =dictionary["uuid"]as?UUID{self.uuid = uuid
}iflet name =dictionary["name"]as?String{self.name = name
}elseifdictionary["name"] is NSNull{self.name =nil}returntrue}}

That's it! Now you can save your objects using the CoreDataAdapter just like any other object!

License

Arcade is released under the MIT license. See LICENSE for details.

About

Lightweight persistence engine for Swift structures

Topics

Resources

Stars

4 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages