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⌨️ Keyboard Observing

A Combine-based solution for observing and avoiding the keyboard in SwiftUI.

Swift SupportPlatformCocoaPods CompatibleSwiftPM Compatible

Table of Contents

About

This package give you the ability to observe changes to keyboard state using the KeyboardObservableObject type.

It also provides a KeyboardObservingView that adjusts its content to avoid the keyboard, and a .keyboardObserving() ViewModifier that adjusts the modified view to avoid the keyboard.

Demo

Requirements

  • iOS 13.0+
  • Xcode 11+
  • Swift 5.1+

Installation

This package can be installed using CocoaPods or Swift Package Manager.

CocoaPods

Add the following line to your Podfile:

pod 'KeyboardObserving'

For more information about how to get started with CocoaPods, check out the CocoaPods website.

Swift Package Manager

Add the following to your Package.swift file:

dependencies: [
.package(
url: "https://github.com/nickffox/KeyboardObserving.git", .branch:("master")
)
]

If you're using SPM through Xcode:

  1. Go to File > Swift Packages > Add Package Dependency
  2. Enter https://github.com/nickffox/KeyboardObserving
  3. Select the branch option, and type "master"

For more information about how to get started with the Swift Package Manager, check out the Official SPM website or the SPM project on GitHub.

Usage

Using the KeyboardObserving ViewModifier

Add the .keyboardObserving() ViewModifier to your custom SwiftUI view.

import KeyboardObserving
structYourView:View{varbody:someView{VStack{
// Your Content Here
}.keyboardObserving()}}

Using Keyboard and KeyboardObservingView

1. Add a Keyboard to your environment

In your SceneDelegate.swift file, add a Keyboard property, and add it to your scene's environment.

import KeyboardObserving
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?
// A Keyboard that will be added to the environment.
varkeyboard=Keyboard()func scene(_ scene:UIScene, willConnectTo session:UISceneSession, options connectionOptions:UIScene.ConnectionOptions){
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
iflet windowScene = scene as?UIWindowScene{letwindow=UIWindow(windowScene: windowScene)
window.rootViewController =UIHostingController(
rootView:YourRootView()
// Adds the keyboard to the environment
.environmentObject(keyboard))self.window = window
window.makeKeyAndVisible()}}}
2. Create your View

Add your view's content inside of a KeyboardObservingView .

import KeyboardObserving
structYourView:View{varbody:someView{KeyboardObservingView{
// Your content goes here!
}}}

About

⌨️A Combine-based way to observe and adjust for Keyboard notifications in SwiftUI

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