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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

About

An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

Resources

Stars

533 stars

Watchers

16 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - jackullrich/ShellcodeStdio: An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms. · GitHub
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ShellcodeStdio

An extensible framework for easily writing debuggable, compiler optimized, position independent, x86/x64 shellcode for windows platforms.

For basic usage see main.cpp

Suggested compiler options

C/C++ -> Optimization -> /O1, /Ob2, /Oi, /Os, /Oy-, /GL
C/C++ -> Code Generation -> /MT, /GS-, /Gy
Linker -> General -> /INCREMENTAL:NO

How do I use this?

When working with this framework, and coding shellcode in general, you'll have to keep a few things in mind:

  1. You must declare all your variables on the stack.
  2. Strings are no exception. This is how to create a char*, wchar_t* on the stack. Don't forget to null-terminate.
unsignedchar str[] = { 'E', 'x', 'a', 'm', 'p', 'l', 'e', 0 }; unsignedchar w_str[] = { 'E', 0, 'x', 0, 'a', 0, 'm', 0, 'p', 0, 'l', 0, 'e', 0, 0 };
  1. If you want to use an external function (i.e Windows API) you must first ensure the module containing the function is loaded into the current process.
  2. The second part of calling an external function is calling the DEFINE_FUNC_PTR or DEFINE_FWD_FUNC_PTR macro with the name of the module and the typedef of the function you want to call.
  3. Any forwarded functions will need to be defined using the DEFINE_FWD_FUNC_PTR macro.

Hello World Example

CHAR strUser32[] = { 'u','s','e','r','3','2','.','d','l','l',0 };
CHAR strMboxTitle[] = { 'S','h','e','l','l','S','t','d','i','o', 0 };
CHAR strMboxMsg[] = { 'H','e','l','l','o','', 'W','o','r','l','d','!',0 };
DEFINE_FUNC_PTR("kernel32.dll", LoadLibraryA);
LoadLibraryA(strUser32);
DEFINE_FUNC_PTR("user32.dll", MessageBoxA);
MessageBoxA(NULL, strMboxMsg, strMboxTitle, MB_OK);
DEFINE_FWD_FUNC_PTR("ntdll.dll", "RtlExitUserThread", ExitThread);
ExitThread(0);

Misc

  • If you wish to add a function you must keep it between the MalCodeBegin and MalCodeEnd markers.
  • Don't forget to call the ScStdio::MalCode() at some point, otherwise when compiling in release with the suggested switches, the code will optimized away.

ShellcodeStdio @ winternl.com Credit for cool macros: reddit.com/user/good_nickname

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An extensible framework for easily writing compiler optimized position independent x86 / x64 shellcode for windows platforms.

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