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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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GameSaveSync

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.

Supported Platforms

  • Xbox / Microsoft Store (Game Pass PC)
  • Steam
  • Epic Games Store
  • GOG
  • Ubisoft Connect
  • EA App
  • Amazon Games

Features

  • Safe sync — Atomic file copies with SHA-256 checksum verification
  • Automatic backups — Creates a timestamped backup before every sync
  • Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
  • Process guard — Blocks syncing while the game is running
  • Multi-platform — Sync between any two (or more) configured platforms
  • Restore — Roll back to any previous backup if something goes wrong
  • Profile system — Configure save paths per game once, then sync with a single command

Requirements

Build

dotnet build

Install

.\install.ps1

This publishes the tool and adds it to your PATH. Restart your terminal afterward.

Usage

Add a game profile

gamesavesync add

Interactive prompts will ask for:

  • Game ID (short name, e.g. starfield)
  • Display name
  • Platform save paths (at least 2 platforms)
  • Optional file include/exclude patterns
  • Optional game process names (to prevent syncing while game is running)

Or non-interactively:

gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"

You can add as many platforms as needed:

gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"

Check sync status

gamesavesync status starfield

Sync saves

# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -y

Create a manual backup

gamesavesync backup starfield
gamesavesync backup starfield --platform xbox

Restore from backup

# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2

List all configured games

gamesavesync list

Remove a game profile

gamesavesync remove starfield

Safety Guarantees

  1. Pre-sync backup: A full backup of the destination is created before any files are overwritten
  2. Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
  3. Post-sync verification: After syncing, every destination file is re-verified against the source checksum
  4. Process guard: Syncing is blocked if the game process is detected as running
  5. Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
  6. Rollback: If verification fails, the backup path is shown so you can restore immediately

Tested Games

Games that have been validated with GameSaveSync:

GamePlatforms TestedStatus
The Elder Scrolls V: Skyrim Special EditionXbox ↔ Steam✅ Working
FalloutXbox ↔ Steam✅ Working
Hades 1Xbox → Steam (WGS)✅ Working (one-way, see warning below)

If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.

Data Locations

ItemPath
Game profiles%APPDATA%\GameSaveSync\profiles\
Backups%APPDATA%\GameSaveSync\backups\
Logs%APPDATA%\GameSaveSync\logs\

Important Notes

  • Xbox/MS Store: Saves are in %LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of the wgs folder to access them.
  • ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.
  • Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
  • Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
  • Always run status first to verify your profile configuration before syncing.

License

MIT

About

A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games.

Topics

Resources

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