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 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
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btn.textContent = 'Copy';
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btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
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var __re = new RegExp('^' + "github\\.com" + '
GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
Skip to content

Repository files navigation

 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

Resources

Stars

0 stars

Watchers

0 watching

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
Skip to content

Repository files navigation

 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
Skip to content

Repository files navigation

 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
Skip to content

Repository files navigation

 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

Resources

Stars

0 stars

Watchers

0 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
Skip to content

Repository files navigation

 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
Skip to content

Repository files navigation

 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - jdgleaver/PokeMini: Obscure nintendo handheld emulator (functional,no color files or savestates currently) · GitHub
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 ___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pokémon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
Pokémon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pokémon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pokémon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/

About

Obscure nintendo handheld emulator (functional,no color files or savestates currently)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages