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CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
Skip to content

Repository files navigation

CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
Skip to content

Repository files navigation

CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
Skip to content

Repository files navigation

CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
Skip to content

Repository files navigation

CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
Skip to content

Repository files navigation

CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
Skip to content

Repository files navigation

CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

Buy me a coffee

Via Paypal

About

This project can help Xamarin developer get the raw image data from camera.

Resources

Stars

16 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - jessejiang0214/CameraPreview: This project can help Xamarin developer get the raw image data from camera. · GitHub
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CameraPreview

CameraPreview project aims to help Xamarin developer to get camera preview more easily. Inspired by ZXing.Net.Mobile, I design a plugins system, based on this system you can add your own plugins easily, like scanning bar code, OCR, and some AI features plugins.

Also, you can create your own overlay above camera view with Xamarin.Froms.

Build StatusNuGetNuGet

Usage

The Camera surface will be rendered on ScannerView.

For the settings, you can inherit from ScanningOptionsBase to add your own settings.

The result will come from OnScanResult event or ScanResultCommand Command.

You can use IsScanning to control scanning.

Setup

This project assumes you already get the permission of the camera and init the Camera, so if you didn't get the permission of the camera, it will throw an exception. You can use MediaPlugin to help you get the permissions.

Both iOS and Android you should call init function before Xamarin init.

CameraPreview.iOS.CameraPreviewSettings.Instance.Init(null);
Or
CameraPreview.Droid.CameraPreviewSettings.Instance.Init(null);

If you used plugins, you should call plugins' init function instead of this.

Diagnostics

Implement the ILogger interface to create your own logger and set like this

 public class LoggerImplement : ILogger
{
public void Log(string message, LogLevel level)
{
System.Diagnostics.Debug.WriteLine(message);
}
}
Logger.Instance.LoggerObj = new LoggerImplement();

You can use PerformanceCounter to counter the function running time

var decoder = PerformanceCounter.Start();
PerformanceCounter.Stop(decoder, "ZXing Decoder take {0} ms.");

Plugins

It's very easy to create a plugin for CameraPreview, there's a demo to use ZXing.Net in Plugins/ZXing

In ZXing.Net.Xamarin.Forms project, you can define your own options, result and overlay

In iOS and Droid, you need to create your own decoder, you need to override DefaultDecoderBase class, override Decode function to decode the image when the image comes from preview callback

 // For iOS
public override IScanResult Decode(CVPixelBuffer pixelBuffer)
{
}
// For Android
public override IScanResult Decode(Bitmap image)
{
} 

ScanningOptionsUpdate function will be called when IsScanning set to true.

public override void ScanningOptionsUpdate(ScanningOptionsBase options)

After you finish the decoder, you need to init CameraPreviewSettings in your own init function like

 public class CameraPreviewSettingsForZXing
{
public static void Init()
{
CameraPreviewSettings.Instance.Init(new ZXingDecoder());
}
}

And call this instead of CameraPreviewSettings.Instance.Init(null);

Thanks

CameraPreview project is based on ZXing.Net.Mobile, ZXing.Net and ZXing, thanks for them.

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Via Paypal

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This project can help Xamarin developer get the raw image data from camera.

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