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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

About

Autogenerate swift code to stop using stringly-typed imageNamed

Resources

Stars

13 stars

Watchers

0 watching

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Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

About

Autogenerate swift code to stop using stringly-typed imageNamed

Resources

Stars

13 stars

Watchers

0 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

About

Autogenerate swift code to stop using stringly-typed imageNamed

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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NameName
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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

About

Autogenerate swift code to stop using stringly-typed imageNamed

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

About

Autogenerate swift code to stop using stringly-typed imageNamed

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

About

Autogenerate swift code to stop using stringly-typed imageNamed

Resources

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13 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Resourceful

Resourceful is an Xcode utility that helps avoid making mistakes when using UIImage/NSImage imageNamed:. That method takes a String, and loads an image from your app's bundle with that name. Unfortunately, there's no warning if you, say, typo the string.

Resourceful skirts this issue by inspecting your Xcode project for image assets, and creating an enum of all of their possible values. Thus,

letimage=UIImage(named:"catsInSpace")

becomes

letimage=Resource.Image.CatsInSpace.image

There are manyotherlibraries that do this, but this one is mine. Why should you use it instead of anything else?

  • It's written in Go, and really fast (important for a program that you'll be running as part of every Xcode build)
  • It works for both iOS and OS X projects
  • It can optionally generate warnings for you in places where you're still using imageNamed in your app.

Getting started

First, install Resourceful:

cd /usr/local/bin
curl -L -O https://github.com/jflinter/Resourceful/releases/download/0.2/resourceful.tar.gz
tar -zxvf resourceful.tar.gz

Next, in your Xcode build phases settings, add a new Run Script Build Phase at the beginning of your build. For its contents, simply type

resourceful

In the "Input Files" section, put a link to your app's Images.xcassets directory. This will typically be:

$(SRCROOT)/Your_apps_name/Images.xcassets

In the "Output Files" section, specify where you'd like the code Resourceful generates to live. This will typically be:

$(SRCROOT)/Your_apps_name/Resourceful.swift

If you're wondering, you specify your files this way because Xcode can then intelligently avoid re-running this script unless the contents of your Images.xcassets changes.

Next, build your app. This will generate Resourceful.swift at the directory you specified.

Finally, add Resourceful.swift to your Xcode project by going to File -> Add Files to "Your app's name".

Optional

As mentioned previously, Resourceful can also generate warnings in your Xcode project to encourage you to stop using imageNamed. To do this, add another Run Script Build Phase (it needs to be separate from the previous script, in case Xcode skips the previous one due to caching) with the contents:

resourceful warn

And you're done!

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Autogenerate swift code to stop using stringly-typed imageNamed

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