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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

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Simulations of scalar and vector fields using WebGL.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

Resources

Stars

5 stars

Watchers

2 watching

Forks

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Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

Resources

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5 stars

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

Resources

Stars

5 stars

Watchers

2 watching

Forks

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Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Fields

Experimenting with simulating fields.

After recently learning about WebGL from this guide, I got my own basic 3D rendering working, logging my progress in this repository.

To experiment a bit further with the graphics library, and with some of my maths and physics, this repository contains some experiments with simulating different types of fields.

Controls

In both simulations, your mouse is used to place charges - move and click. In the 3D simulation, you can pan with right click and hold.

Links to all Works-In-Progress

These are different developments made on the above demos. The controls for each are roughly the same as those described above.

https://joeiddon.github.io/fields/electric_potential/contours/direct_from_potential/index.html

https://joeiddon.github.io/fields/electric_potential/contours/implict_plot/index.html

https://joeiddon.github.io/fields/electric_potential/index.html

https://joeiddon.github.io/fields/electric_potential/normal_lines/index.html

https://joeiddon.github.io/fields/electric_potential/points/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/index.html

https://joeiddon.github.io/fields/electric_potential/shells/cubes_demo/unfinished_shading/index.html

https://joeiddon.github.io/fields/electric_potential/shells/index.html

https://joeiddon.github.io/fields/electric_potential/test_charge_placer/index.html

https://joeiddon.github.io/fields/electric_vector/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/fast/index.html

https://joeiddon.github.io/fields/electric_vector/one_charge/index.html

About

Simulations of scalar and vector fields using WebGL.

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Stars

5 stars

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