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joezhuo2/README.md

Hi, I'm Joe 👋

Computer Engineering student @ University of Waterloo, building software with C#, C++, Java, and TypeScript.

Currently Building

  • ⚔️ Anamnesis — Wave-based Unity/C# RPG featuring custom projectile physics and state-driven enemy AI.
  • 🛠️ ObjectPoolLinter — C# Roslyn analyzer that detects heap allocations and object pool misuse in hot path code.
  • CrystalOS — Personal productivity dashboard integrating Google Calendar OAuth and local Obsidian vaults.

Featured Projects

  • unity-debug-log-viewer — Lightweight in-game log viewing utility for Unity.
  • clashmate — Java-based chess variant engine featuring per-piece active abilities.
  • supermarket-simulation — Discrete-event simulation modeling customer queues and checkout operations.
  • ingredient-tracker — Web analytics tool for tracking Wynncraft MMORPG drop rates and market values.

Pinned Loading

  1. Anamnesis Anamnesis Public

    A 2D wave-based action roguelite built in Unity 6 featuring customizable attack patterns, anomalies, and a massive POE2 styled skill tree

    HTML 1

  2. ObjectPoolLinter ObjectPoolLinter Public

    A Roslyn-based C# diagnostic analyzer and CodeFixProvider that detects and automatically refactors unnecessary heap allocations in Unity hot-path methods to use object pooling instead.

    C#

  3. crystal-os crystal-os Public

    Glassmorphism productivity dashboard integrating React, Google Calendar, and a local Obsidian vault

    HTML