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CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

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C++ math library developed primarily for games focused on simplicity and efficiency.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

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C++ math library developed primarily for games focused on simplicity and efficiency.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

About

C++ math library developed primarily for games focused on simplicity and efficiency.

Resources

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Stars

0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Build Status

CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

About

C++ math library developed primarily for games focused on simplicity and efficiency.

Resources

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Build Status

CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

About

C++ math library developed primarily for games focused on simplicity and efficiency.

Resources

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Stars

0 stars

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1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Build Status

CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

About

C++ math library developed primarily for games focused on simplicity and efficiency.

Resources

Contributing

Stars

0 stars

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1 watching

Forks

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Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Build Status

CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

About

C++ math library developed primarily for games focused on simplicity and efficiency.

Resources

Contributing

Stars

0 stars

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1 watching

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Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Build Status

CDep Packaging of MathFu Libraries

Include these in your cdep.yml file. More recent versions may be available, see releases.

- compile: com.github.jomof:mathfu:1.1.0-rev1

Go here to get started using CDep package manager.

MathFu Version 1.1.0 {#mathfu_readme}

MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency.

It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems.

The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms:

Go to our landing page to browse our documentation and see some examples.

Important: MathFu uses submodules to reference other components it depends upon so download the source using:

git clone --recursive https://github.com/google/mathfu.git

To contribute to this project see CONTRIBUTING.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (kMathFuVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if MathFu is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

About

C++ math library developed primarily for games focused on simplicity and efficiency.

Resources

Contributing

Stars

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1 watching

Forks

Releases

Packages

Contributors

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