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  • Trondheim, Norway

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  1. Physically-based-deferred-shadingPhysically-based-deferred-shadingPublic

    First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

    C++ 12 1

  2. EntitySystemEntitySystemPublic

    Entity system used for AbyssEngine

    C++

  3. AbyssEngine---DeprecatedAbyssEngine---DeprecatedPublic

    A game engine made in C++ with OpenGL.

    C 4

  4. struct_packerstruct_packerPublic

    Provides macro for packing a Struct into its StructPacked counterpart, which has all of the original structs fields packed into one unsigned integer. Conversion from Struct to StructPacked and reve…

    Rust

  5. Advent_of_Code_2024Advent_of_Code_2024Public

    Rust

  6. advent_of_code_2025advent_of_code_2025Public

    Advent of code 2025 in Typescript

    TypeScript