View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
View jorgemakerdev's full-sized avatar

Organizations

@comuns-rpgmaker

Block or report jorgemakerdev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jorgemakerdev/README.md

Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScriptTypeScriptC%23C%2B%2BRust

Game & Graphics

PixiJSWebGLWebAssemblyUnityGodot

Runtime & Tooling

Node.js.NETAvaloniaTauri


Find Me

Portfolio · LinkedIn

Pinned Loading

  1. cutest-c2cutest-c2Public

    Fast 2D collision, navigation, and crowd AI powered by WebAssembly.

    JavaScript

  2. volthexvolthexPublic

    Desktop hex and live memory inspector with GDB RSP support, typed searches, reversible patches, and declarative data models.

    TypeScript

  3. spine-pixi-v6spine-pixi-v6Public

    Spine 4.3 runtime for PixiJS 6.5 with animation, skins, physics, asset loading, and dark tint support.

    TypeScript

  4. mlss-studiomlss-studioPublic

    A desktop editor for exploring and modifying Mario & Luigi: Superstar Saga game data.

    C#

  5. RMWArchiveRMWArchivePublic

    Desktop app for archiving and browsing RPG Maker Web forums offline.

    Rust