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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

About

A simple event object for javascript to allow subscription and publish events with predicates

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

About

A simple event object for javascript to allow subscription and publish events with predicates

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

About

A simple event object for javascript to allow subscription and publish events with predicates

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

About

A simple event object for javascript to allow subscription and publish events with predicates

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

About

A simple event object for javascript to allow subscription and publish events with predicates

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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EventHandler

Build Status

A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

About

A simple event object for javascript to allow subscription and publish events with predicates

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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EventHandler

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A simple class for allowing c# style events in js:

functionSomeClass(){this.someEvent=newEventJs.EventHandler(this);this.publishEvent=function(){this.someEvent.publish("hello");}}varsomeInstance=newSomeClass();someInstance.someEvent.subscribe(function(args,sender){alert(args);});someInstance.publishEvent();// Would alert "hello"

Installation

IF you are using Node then you should be able to just do:

var EventHandler = require("event-handler");

If you want to use it in the browser without a module loader then grab the event.js file in dist/browser it will self register the EventJs global for you to access the event handler.

var EventHandler = EventJs.EventHandler;

Either way you will need to new up an instance of it to use it.

var someEvent = new EventHandler(theSenderGoesHere);

Usage

So as shown in the above example you can easily subscribe to events with it, subscribe as many listeners as you want to them.

varfunction1=function(args,sender){ ... };varfunction2=function(args,sender){ ... };varfunction3=function(args,sender){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(function1);someEvent.subscribe(function2);someEvent.subscribe(function3);someEvent.publish(something);

You can also add predicates to only subscribe based upon arguments:

varonlyWhenPredicateMet=function(args){ ... };varpredicate=function(args){returnargs.length<=2;}varsomeEvent=newEventHandler(someSender);someEvent.subscribe(onlyWhenPredicateMet,predicate);someEvent.publish("too long");// subscription wont get triggeredsomeEvent.publish("GO");// predicate returns true and would trigger subscription

Finally if you want to unsubscribe just do:

varsomeSubscription=function(args){ ... };varsomeEvent=newEventHandler(someSender);someEvent.subscribe(someSubscription);// subscribe itsomeEvent.unsubscribe(someSubscription);// unsubscribe it

or if you are living dangerously and end up doing a lot of inline functions you can capture the return unsubscriber token and use that for unsubscribing:

varsomeSubscription=;varsomeEvent=newEventHandler(someSender);varunsubscriber=someEvent.subscribe(function(args){ ... });// subscribe and get unsubscriberunsubscriber();// unsubscribe it

Differences with C#

In c# the events tend to put the sender first, however as in most cases you don't care about the sender and JS has optional arguments it made more sense for the args to be the first parameter and then the sender be the last, this makes it more succinct when writing event handlers which do not care about the sender.

Before version 0.0.6 it used to be the other way around, but from this point on it will be as detailed above.

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A simple event object for javascript to allow subscription and publish events with predicates

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