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Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

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0 watching

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Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
Skip to content

Repository files navigation

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
Skip to content

Repository files navigation

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
Skip to content

Repository files navigation

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
Skip to content

Repository files navigation

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
Skip to content

Repository files navigation

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
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Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - jtorjo/Win2D: Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. · GitHub
Skip to content

Repository files navigation

Transitioning Win2D to Reunion is In-Progress

Moving Win2D over to WindowsAppSdk and WinUI3 is a work in progress, and some features such as CanvasAnimatedControl have partial or no support.

Win2D

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for WinUI3. It utilizes the power of Direct2D, and integrates seamlessly with XAML.

Where to get it
How to use it
More info

Code Example

To give you a flavor of what the code looks like, here is a snippet of XAML:

xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<Grid>
<canvas:CanvasControlDraw="canvasControl_Draw"ClearColor="CornflowerBlue" />
</Grid>

and C#:

voidcanvasControl_Draw(CanvasControlsender,CanvasDrawEventArgsargs){args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3);args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow);}

or C++/CX:

voidMainPage::CanvasControl_Draw(CanvasControl^ sender, CanvasDrawEventArgs^ args)
{
args->DrawingSession->DrawEllipse(155, 115, 80, 30, Colors::Black, 3);
args->DrawingSession->DrawText("Hello, world!", 100, 100, Colors::Yellow);
}

or C++/WinRT:

voidMainPage::CanvasControl_Draw(CanvasControl const& sender, CanvasDrawEventArgs const& args)
{
args.DrawingSession().DrawEllipse(155, 115, 80, 30, Colors::Black(), 3);
args.DrawingSession().DrawText(L"Hello, world!", 100, 100, Colors::Yellow());
}

or VB:

SubcanvasControl_Draw(senderAsCanvasControl,argsAsCanvasDrawEventArgs)args.DrawingSession.DrawEllipse(155,115,80,30,Colors.Black,3)args.DrawingSession.DrawText("Hello, world!",100,100,Colors.Yellow)EndSub

Using Win2D

The documentation explains how to install Visual Studio, add the Win2D NuGet package to your project, and get started using the API.

Building Win2D from source

Requirements
  • Visual Studio 2019 16.9 with Tools for Universal Windows Apps 15.0.27428.01 and Windows SDK 18362
Clone Repository
Build NuGet Packages
  • Launch 'Developer Command Prompt for VS2019'
  • Change directory to your cloned Win2D repository and run 'build'
Point Visual Studio at the resulting 'bin' directory
  • In Visual Studio, go to 'Tools' -> 'NuGet Package Manager' -> 'Package Manager Settings'
  • Choose 'Package Sources'
  • Click the '+' button to add a new source
  • Set 'Name' to 'Win2D' (or a name of your choosing)
  • Set 'Source' to the full path to the 'bin' directory (inside your cloned Win2D repository)
  • Click the 'Update' button
  • Click 'OK'

Locally built versions of Win2D are marked as prerelease, so you must change the 'Stable Only' setting to 'Include Prerelease' when adding them to your project.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

About

Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

Resources

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages