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Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on HypixelSteven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Building

For more detailed info and platform specific instructions check the wiki.

Currently requires SDL2, OpenSSL and nightly rust to build.

cargo build --release

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/thinkofdeath/steven-rust/branch/master (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2015 Redistributable is required to run these builds.

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.

About

Rust Minecraft Client

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages