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How to define a callback in C #1

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@cihadturhan

Hi @jwtan,

Thank you for sharing this, I spent countless hours to fix Unity + Swift problem. Without your explanation I couldn't understand what are the problems. I wish I could've found this repo earlier.
I think you should share this on unity forums because this is a hidden gem here :)

So, I have a project that I want to integrate with a swift library but I can't use the callback on swift:

I create a header to define my callback

// SwiftToUnityBridge.h#ifndefSwiftToUnityBridge_h#defineSwiftToUnityBridge_h#ifdef__cplusplus// gives error without itextern"C" {
#endiftypedefvoid (*SwiftCallback)(); //<- I define the callback here#ifdef__cplusplus
}
#endif#endif

Then, add a callback on mm file

// SwiftToUnityBridge.mm
#import <UnityFramework/UnityFramework-Swift.h>
extern "C"
{
void UnityOnStart()
{
[[SwiftToUnity shared] UnityOnStart];
}
+ void CallWithACallback(SwiftCallback callback)+ {+ [[SwiftToUnity shared] callWithCallback: callback];+ }
}

and, define a function on swift

// SwiftToUnity.swift
import Foundation
@objc public class SwiftToUnity: NSObject
{
@objc public static let shared = SwiftToUnity()
@objc public func UnityOnStart()
{
UnitySendMessage("Cube", "OnMessageReceived", "Hello World!");
}
+ @objc public func call(callback: @escaping SwiftCallback)+ {+ callback();+ }
}

And moved the header from project to public (I don't know if I should do this)
image

After that, I added the header to UnityFramework.modulemap

framework module UnityFramework {
umbrella header "UnityFramework.h"
export *
module * { export * }
module UnityInterface {
header "UnityInterface.h"
+ header "SwiftToUnityBridge.h"
export *
}
}

But I can't find out why it still doesn't let me use the callback
image
Generated UnityFramework-Swift.h:
image

Thank you for sharing this.

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