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Project under GPLV3 license.  

Uses SDL2/ OpenGL. 

Only tested under linux so far. 

Compile with make and execute halaman in makebin

Simulations plants. Green cells are plants and brown cells are seeds. 
Uses a DNA inspired system of 'codes' (=instructions) that determine the life of a plant, 
such as buildign another cell or building a seed. 
Random mutations of the 'codes' (delete, insert, change) introduce entropy and fuel the evolution.


Keys:

u -       start/stop simulation
space -   single step
n -       fullscreen
m -       toggle mouse focus
c -       display crosshair
e -       focus the plant under the cursor and toogle display of 'codes' of selected plant (up / down arrows to scroll)
f -       only display focused plant 
v -       toggle seed rendering
b -       toggle 'green' rendering
t -       toggle rendering of stats
l -       toggle light
r -       toggle rendering

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Simple plant grow simulation, using an evolution-inspired mechanism.

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