Mod claims existing world name and gets disabled. #5

Description

@Luna-Nocturna

Hello,

I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

Without any other mods as a test to see how this would work and I tried the following:

  1. I crafted a portal ingame which then claimed I had to config a world in the config first.
  2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
  3. Creating a simple world with any name and set to Vanilla seems to work fine.
  4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

Error log:

[06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
It has been detected that this mod was built for tModLoader v2022.6.96.4
However, you are using tModLoader v2022.9.47.17
The mod(s) have been automatically disabled.
System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
[06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Mod claims existing world name and gets disabled. #5

      Description

      @Luna-Nocturna

      Hello,

      I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

      Without any other mods as a test to see how this would work and I tried the following:

      1. I crafted a portal ingame which then claimed I had to config a world in the config first.
      2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
      3. Creating a simple world with any name and set to Vanilla seems to work fine.
      4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

      Error log:

      [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
      It has been detected that this mod was built for tModLoader v2022.6.96.4
      However, you are using tModLoader v2022.9.47.17
      The mod(s) have been automatically disabled.
      System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
      at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
      at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
      at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
      at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
      at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
      at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
      at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
      at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
      at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
      at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
      at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
      [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
      

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Mod claims existing world name and gets disabled. #5

          Description

          @Luna-Nocturna

          Hello,

          I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

          Without any other mods as a test to see how this would work and I tried the following:

          1. I crafted a portal ingame which then claimed I had to config a world in the config first.
          2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
          3. Creating a simple world with any name and set to Vanilla seems to work fine.
          4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

          Error log:

          [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
          It has been detected that this mod was built for tModLoader v2022.6.96.4
          However, you are using tModLoader v2022.9.47.17
          The mod(s) have been automatically disabled.
          System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
          at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
          at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
          at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
          at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
          at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
          at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
          at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
          at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
          at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
          at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
          at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
          [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
          

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Mod claims existing world name and gets disabled. #5

              Description

              @Luna-Nocturna

              Hello,

              I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

              Without any other mods as a test to see how this would work and I tried the following:

              1. I crafted a portal ingame which then claimed I had to config a world in the config first.
              2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
              3. Creating a simple world with any name and set to Vanilla seems to work fine.
              4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

              Error log:

              [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
              It has been detected that this mod was built for tModLoader v2022.6.96.4
              However, you are using tModLoader v2022.9.47.17
              The mod(s) have been automatically disabled.
              System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
              at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
              at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
              at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
              at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
              at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
              at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
              at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
              at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
              at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
              at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
              at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
              [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
              

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Mod claims existing world name and gets disabled. #5

                  Description

                  @Luna-Nocturna

                  Hello,

                  I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

                  Without any other mods as a test to see how this would work and I tried the following:

                  1. I crafted a portal ingame which then claimed I had to config a world in the config first.
                  2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
                  3. Creating a simple world with any name and set to Vanilla seems to work fine.
                  4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

                  Error log:

                  [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
                  It has been detected that this mod was built for tModLoader v2022.6.96.4
                  However, you are using tModLoader v2022.9.47.17
                  The mod(s) have been automatically disabled.
                  System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
                  at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
                  at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
                  at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
                  at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
                  at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
                  at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
                  at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
                  at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
                  at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
                  at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
                  at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
                  [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
                  

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Mod claims existing world name and gets disabled. #5

                      Description

                      @Luna-Nocturna

                      Hello,

                      I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

                      Without any other mods as a test to see how this would work and I tried the following:

                      1. I crafted a portal ingame which then claimed I had to config a world in the config first.
                      2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
                      3. Creating a simple world with any name and set to Vanilla seems to work fine.
                      4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

                      Error log:

                      [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
                      It has been detected that this mod was built for tModLoader v2022.6.96.4
                      However, you are using tModLoader v2022.9.47.17
                      The mod(s) have been automatically disabled.
                      System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
                      at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
                      at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
                      at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
                      at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
                      at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
                      at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
                      at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
                      at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
                      at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
                      at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
                      at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
                      [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
                      

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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                          Mod claims existing world name and gets disabled. #5

                          Description

                          @Luna-Nocturna

                          Hello,

                          I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

                          Without any other mods as a test to see how this would work and I tried the following:

                          1. I crafted a portal ingame which then claimed I had to config a world in the config first.
                          2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
                          3. Creating a simple world with any name and set to Vanilla seems to work fine.
                          4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

                          Error log:

                          [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
                          It has been detected that this mod was built for tModLoader v2022.6.96.4
                          However, you are using tModLoader v2022.9.47.17
                          The mod(s) have been automatically disabled.
                          System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
                          at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
                          at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
                          at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
                          at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
                          at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
                          at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
                          at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
                          at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
                          at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
                          at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
                          at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
                          [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
                          

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Mod claims existing world name and gets disabled. #5

                              Description

                              @Luna-Nocturna

                              Hello,

                              I'll straight up say I don't have the most understanding on worlds yet. However I can't even the basic functions of this mod to work yet.

                              Without any other mods as a test to see how this would work and I tried the following:

                              1. I crafted a portal ingame which then claimed I had to config a world in the config first.
                              2. I had to do this from the main menu > workshop as the config wasn't allowed to save ingame.
                              3. Creating a simple world with any name and set to Vanilla seems to work fine.
                              4. However at that point when the config is saved and the mods are reloaded Multiverse2 gets disabled. The error log claims there's already an existing world with the same name.

                              Error log:

                              [06:56:35.313] [.NET ThreadPool Worker/ERROR] [tML]: An error occurred while loading Multiverse2 v2.4.1
                              It has been detected that this mod was built for tModLoader v2022.6.96.4
                              However, you are using tModLoader v2022.9.47.17
                              The mod(s) have been automatically disabled.
                              System.Exception: Cannot add two Subworld with the same name: Multiverse2/TEST. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddContent with 2 Subworld of the same name.
                              at Terraria.ModLoader.ModTypeLookup`1.RegisterWithName(T instance, String name, String fullName) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 33
                              at Terraria.ModLoader.ModTypeLookup`1.Register(T instance) in tModLoader\Terraria\ModLoader\ModTypeLookup.cs:line 23
                              at SubworldLibrary.Subworld.Register() in SubworldLibrary.cs:line 807
                              at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
                              at Terraria.ModLoader.Mod.AddContent(ILoadable instance) in tModLoader\Terraria\ModLoader\Mod.cs:line 132
                              at Multiverse2.Content.Subworlds.MultiverseSystem.OnModLoad() in Multiverse2/Content/Subworlds/MultiverseSystem.cs:line 27
                              at Terraria.ModLoader.SystemLoader.OnModLoad(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 68
                              at Terraria.ModLoader.ModContent.<>c.<Load>b__42_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 320
                              at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 383
                              at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
                              at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 125
                              [06:56:35.314] [.NET ThreadPool Worker/INFO] [tML]: Disabling Mod: Multiverse2
                              

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